I'd go with solid bronze age stuff. Very high city walls*, but rather simple buildings othervice. I wouldn't use the medieval fortressess of Hârn, I wouldn't do that even for the third age.
Adept said:I'd go with solid bronze age stuff. Very high city walls*, but rather simple buildings othervice. I wouldn't use the medieval fortressess of Hârn, I wouldn't do that even for the third age.
ninthcouncil said:it's probably fair, in any discussion of Seond Age Western construction abilities, to mention the Tower of Xud. :shock:
algauble said:ninthcouncil said:it's probably fair, in any discussion of Seond Age Western construction abilities, to mention the Tower of Xud. :shock:
less fair, though, would be to mention it and not explain what you're talking about for the benefit of the unenlightened... i suppose i'll have to go google "tower of xud" now...
ninthcouncil said:The Balazar city maps are excellent (modelled on ancient Greek cities, maybe?), but even in the Third Age Balazar is a primitive backwater, so these probably aren't that representative of the wider world of Gloranthan castle architecture.
Adept said:ninthcouncil said:The Balazar city maps are excellent (modelled on ancient Greek cities, maybe?), but even in the Third Age Balazar is a primitive backwater, so these probably aren't that representative of the wider world of Gloranthan castle architecture.
Sure the place is primitive, but the hero Balazar wasn't, and he had huge giants to use as labourers. I'd say the citadels are pretty good examples of high end fortifications.
Exubae said:Problem with castles etc. they start to become less viable in the face of magical assault - ...
...Though I suppose large warding rituals must exist to protect such buildings.
simonh said:Exubae said:Problem with castles etc. they start to become less viable in the face of magical assault - ...
...Though I suppose large warding rituals must exist to protect such buildings.
That's the key. For every magical attack there is a magical counter. Wardings, ground-to-air magical attacks, defensive air cover, weather spells, etc are obvious ones.
soltakss said:I wouldn't restrict yourselves because of some idea that 2nd Age architecture is somehow more prinitive than that of the 3rd Age. Use whatever you want.
Adept said:It's more of a case of wanting something more interesting than the endless repetition of high-middle-ages to reneissance stuff fantasy RPG (and books) are full of.
Second age was pretty advanced. Parhaps I'd look Roman stuff for the most advanced stuff, where I look to bronze age and earliest iron age from my Third Age technology.
ninthcouncil said:That's the key. For every magical attack there is a magical counter. Wardings, ground-to-air magical attacks, defensive air cover, weather spells, etc are obvious ones.