The story in brief, so far...
I ran about 42 sessions ranging from 5-10+ hours and worked through about 6 months of time in game. Essentially the players did most of the work, and periodically as GM I'd prompt them with an offer or two.
Essentially it broke down into
Jugglers - Players work in Tonys Strip and Comedy club, running the door, bar and introducing the acts. Al (tonys protection man) hands over a bag of cash containing a gun to one of the players to look after. Later Al phones in sick, Tony needs some muscle, and invites them along. This was an introduction, to some NPCs, and involved a spot of car theft, a brawl and pusuading a doctor to cough up what he owed.
Pt 2 - Players end up taking care of a few things for tony, driving girls around to clients, to taking payoffs to the brewery and collecting 'tax' on some local hoodlems. Then a body has to be got rid of along with a motor. Finally a fixer needs a problem sorted. His girl friend was abused by Jimmy and the Spugs, the pop sensation, so the players track them down, find out its a set up, the girl is with the spuggs voluntery, but wack them, their manager and the groups technician, over the space of a few weeks, making an example of Jimmy. The players are now offically in, they get paid and Jimmy takes over the recording company the Spuggs were on. Most of the bodies end up, Dining with the Dead (being dumped in Romero block).
Pt 3 Tonys Birthday - this introduced about 12 sessions worth of subplots that ran into pt 4. Essentially this involved a sleezy lawyers trainee, some offers for affiliation, a meeting with most of the faces, a reporter taking pictures (who later they corrupt), the offer of a armoured car heist or trip into the cursed earth, a lot of shuggy, some poker and some dancing.
Pt 4 After the above, Jugglers is bombed, and a series of shootings and hits occur at the same time (one of the players got in on it). Two bosses are killed, and over the next 6 sessions everyone goes to the matresses and trys to deal with the problem. In the 'war' one of the PCs gets violently beaten and warned to stay out. Eventually the conflicting groups come to a deal, and the Scabies Family are sold out. The PCs wait for him and take him in his limo. Players then take out some dead wood in a restaurant and eliminate the groups lawyer, Scabies number 2, to ensure the gangs leadership is broken. Players put togeather enough money to start up a legal firm. PC Leader botches an attempt to gain the young lawyer from the party, by leaving a witness to the abduction of a mob lawyer. Then shortly gets stopped in possession of a fire arm by the judges, and gets sent down for 2 years, but the lawyer gets it reduced to six months.
Pt 5 - Players buy some property and set up a drug running business, operating out of the lawyers office. Lawyer gets beaten up over protection, but the PCs semi recruit the Juve and Punk gang as muscle. Rival gang is warned off, when one PC notoriously abducts two of the rival gang, and films them being slowly las-sawed up, whilst tied to chairs. He then send the gang head a box with all the bits in and the video. For good measure a number of the Juve gangs dealers and hustlers, get beaten or shot. PC involved in the abduction of lawyer, gets brought in to meet with the boss, who ends up shooting the lawyer, to prove a point. He gives the PC a pass because hes psychic. PC gets out of prision, and ends up being taken out to an old devestated block. In the end they resist shooting her, and decide to 'make her'. Players now pursue a few of their own sidelines, a love story, a robbery, and of course building their resources. One of the Pcs 'adopted daughter' is kidknapped by a group calling itself the DEF (Democratic Elective Front), but it turns out to be amatuer night. the kidknappers are all killed.
Pt 6 One of the PCs dealers gets murdered by a rival gang of Sovs, and at a sit down, the sovs come 'tooled up and shooting' two pcs are killed in the firefight, and a week later the boss and her info get ambushed in a crowd and get knifed, leaving one in a coma. The players track down one of the gangs dealers and arrange for him to set up a deal at a school hall, and gun him down, and fed-ex his head to the Bar the Sovs use as a front. The reporter (from pt3, is brought in to look into this gang) and finds that they are associated with a city def platoon. They take down the name of the suspects, and the dealers names in the dead sovs address/phone book, and in one night pay them a simulatanous visit, in a spate of shootings and murders across the block, they kill 12 city def and 11 drug dealers, at their homes, or work. The Sov blitzer retailates and three gang npcs are kidknaped, tortured and shot to death, but the pcs informants set the blitzer up with a false hit. Whilst on it, the PCs place a kilo brick of Brainwipe and a murder weapon in his car, and call the judges. The corrupt city def officer offers to meet for a sit down, whilst the remaining sov sets up a deal, where he walks and the PCs get his bar, and the other knife man. The city def officer is brought into the gang with his personal assistant (actually a wally judge named cassandra). The party also find out the source of the Sovs drugs, some ex-scabbies in down town. The decide to hit both the Scabbies and their contact, when an H-Wagon turns up. Ignoring this they go to take out the last sov who has 5kilos of brainwipe and planning to leave town. As they go in, the judges do, and three pcs are arrested, but their lawyer gets it beaten down to possession of a weapon. One of them gets rehab order for possessing brainwipe.
Pt 7 - Judgement Day Party - The Players attend the anniversry party, only to become embroiled in a block war with George Romero block. A special, before handing over to the GM for All Flesh Must Be Eaten.... This takes 32 weeks with 1-2 session of 5-10 hours of game play. A number of addition bits occured including a couple of shuggy tournements, and a skysurf challenge (but the PC ended up being sent down before it could be run).