JDMG - Rules clarification - rolling Armor saves

Winged_Human

Mongoose
So far my gaming group and I have been rolling ONE dice for an armor save regardless of the number of hits that occured (multi dice gun). Someone made a point that one way to interpret that ruling was to doll an armor save dice per hit.

I couldn't really find anywhere in the rulebook stamping in black and white "Armor save roll is made with one dice only regardless of the number of hits taken" so I thought I'd reach out to my fellow gamers to see how you do armor saves, or if you might know a different area in the book that would backup my support of one dice per armor roll.

thanks
 
It's one dice per hit.
Rulebook said:
Every Shooting Dice rolling higher than the target’s Agility roll will be a successful attack. Each successful attack will deduct a number of Hits from the target equal to its weapon’s Damage score.
Rulebook said:
When the model has been hit by a shooting attack, roll a dice and add the model’s Armour score. If the result is greater than 10, then no Hits will be lost.

Each successful hit is counted as a separate attack, and each attack requires an armour roll. So if you take 3 hits from a spit pistol you'd have to make 3 armour rolls.
 
Yes, that's how we play it. But an attack that removes multiple hits - you're hit once, for 6 damage for example, would be just one armour saving throw.
 
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