Well, My own player crew is similar to yours, with some differences:
(roughly)
Name Position
McClaren Captain / Pilot
Peake Deckhand
Allen Security
Eftear Broker / Trader
Lamb Asst. Pilot / Nav
Drake Gunner/Medic
Wolcott Engineer
As I see it, scenarios for a Far Trader should revolve around, not so much What is rolled on the cargo / spec charts, but instead, what is gonna stop them from getting there? And flavor encounters along the way.
In Space
Ships scanning them, for no specified reason, then moving off.
Police cruisers boarding them, looking for contraband.
Pirate attacks.
Encountering other ships besieged by pirates.
Dirtside:
Meeting and deal ing with passengers they'll be taking to the next port.
Perhaps solving minor to major problems of same, a la Han Solo.
Rip offs from shady traders.
Encounters with NPCs from the past.
On liberty:
pickpockets, muggers, people in distress, etc.
plus add in long term, long duration story arcs that are solved one or two pieces at a time, over extended scenarios.
Code:
PC Age Terms
Rhys Wolcott 42 6 Terms (3 Navy/3 Merchant)
Ether Drake 22 1 Term (1 Drifter (Scavenger))
Meredith "Stray" Lamb 42 6 Terms (6 Scouts (Explorer))
CDR Anneke McClaren 42 6 Terms (6 Navy)
Eftear 38 5 Terms (2 Rogue (Thief)/3 Merchant (Free Trader))
Sean Peake 23 1.25 Terms (1.25 Navy)
Kasan Allen 30 3 Terms (1 Agent(Intel)/2 Rogue(Thief))
(roughly)
Name Position
McClaren Captain / Pilot
Peake Deckhand
Allen Security
Eftear Broker / Trader
Lamb Asst. Pilot / Nav
Drake Gunner/Medic
Wolcott Engineer
As I see it, scenarios for a Far Trader should revolve around, not so much What is rolled on the cargo / spec charts, but instead, what is gonna stop them from getting there? And flavor encounters along the way.
In Space
Ships scanning them, for no specified reason, then moving off.
Police cruisers boarding them, looking for contraband.
Pirate attacks.
Encountering other ships besieged by pirates.
Dirtside:
Meeting and deal ing with passengers they'll be taking to the next port.
Perhaps solving minor to major problems of same, a la Han Solo.
Rip offs from shady traders.
Encounters with NPCs from the past.
On liberty:
pickpockets, muggers, people in distress, etc.
plus add in long term, long duration story arcs that are solved one or two pieces at a time, over extended scenarios.