PoppySeed45
Banded Mongoose
So, yeah, I've got eight players for my Traveller game this Saturday! What "positions" would you have with such a crew?
Assume they'll have a Far Trader. I figure:
1. Pilot
2. Engineer (2?)
3. Medic
4. Gunner (1-2)
5. Soldier types
6. Sneaky/Investigative
7. Space operations (like with vacc suits, navigation, etc).
8. Trader (who can use the tading rules to make them money).
That's all I got. Other ideas? It'll be a joint ship with ship shares of course, though there's one player who might want to be a "captain," such as it is.
Also, I'm wondering, what sort of adventures/missions/random tasks would you have that would engage a group that large. I won't have a co-gm per se (though who knows...?) but I want to keep folks interested. Ideas?
Assume they'll have a Far Trader. I figure:
1. Pilot
2. Engineer (2?)
3. Medic
4. Gunner (1-2)
5. Soldier types
6. Sneaky/Investigative
7. Space operations (like with vacc suits, navigation, etc).
8. Trader (who can use the tading rules to make them money).
That's all I got. Other ideas? It'll be a joint ship with ship shares of course, though there's one player who might want to be a "captain," such as it is.
Also, I'm wondering, what sort of adventures/missions/random tasks would you have that would engage a group that large. I won't have a co-gm per se (though who knows...?) but I want to keep folks interested. Ideas?