My issue is with the flat "-1 per 10m of movement" modifier in combat. See the table below to see how quickly moving targets become unhittable which I'm sure isn't the intention.
A target moving at 100km / ~60 mph gets -16 to be hit. You'd need some serious fire control to engage that. Least we'll all be safe at crusing speed in our air/rafts...
(Sorry - the table doesn't come out very well, my bad formatting)
mph, kmh, m/6 sec, -mod,
3.1, 05, 08, 0,
6.3, 10, 17, 1,
9.4, 15, 25, 2,
12.5, 20, 33, 3,
15.6, 25, 42, 4,
18.8, 30, 50, 5,
25.0, 40, 67, 6,
28.1, 45, 75, 7,
31.3, 50, 83, 8,
34.4, 55, 92, 9,
37.5, 60, 100, 10,
46.9, 75, 125, 12,
56.3, 90, 150, 15,
62.5, 100, 167, 16,
125.0, 200, 333, 33,
187.5, 300, 500, 50,
250.0, 400, 667, 66,
375.0, 600, 1000, 100,
A target moving at 100km / ~60 mph gets -16 to be hit. You'd need some serious fire control to engage that. Least we'll all be safe at crusing speed in our air/rafts...
(Sorry - the table doesn't come out very well, my bad formatting)
mph, kmh, m/6 sec, -mod,
3.1, 05, 08, 0,
6.3, 10, 17, 1,
9.4, 15, 25, 2,
12.5, 20, 33, 3,
15.6, 25, 42, 4,
18.8, 30, 50, 5,
25.0, 40, 67, 6,
28.1, 45, 75, 7,
31.3, 50, 83, 8,
34.4, 55, 92, 9,
37.5, 60, 100, 10,
46.9, 75, 125, 12,
56.3, 90, 150, 15,
62.5, 100, 167, 16,
125.0, 200, 333, 33,
187.5, 300, 500, 50,
250.0, 400, 667, 66,
375.0, 600, 1000, 100,