Is there an Army & Marine Table of Organization in MgT?

snrdg121408

Mongoose
Hello all,

I thought that I saw a description for the organization of the Army and Marines in one of the 3 books (Core, Book 0, and HG) I have. This morning, 6:30 AM PST, I went back to read through the section and now I can't find the section. Can someone give me the book and page number or was I just imagining the whole thing?
 
I don't recall seeing an OTU-Imperium TO&E in any of the core books. Classic Traveller's Mercenary book (AKA Book 4) had some discussion of TO&Es and so did Striker (a CT wargame); the old JTAS had a Marine TO&E in one of the issues IIRC.
 
Hello Golan2072,

Thank you for the reply and the nice way of saying that I imagined the data in the Mongoose core rule books :wink: .

Golan2072 said:
I don't recall seeing an OTU-Imperium TO&E in any of the core books. Classic Traveller's Mercenary book (AKA Book 4) had some discussion of TO&Es and so did Striker (a CT wargame); the old JTAS had a Marine TO&E in one of the issues IIRC.
 
We haven't included this data in the current Traveller books, mainly because it will change depending on the setting. However, there will be _very_ detailed examples of organisation in the forthcoming Hammers Slammers book, which you will be able to use with many different settings. . .
 
There's one in GT: Ground Forces. The non-rules items should be easily used in a MGT game. It's still available from SJG. Here's the table of contents from the website.

http://www.sjgames.com/gurps/traveller/groundforces/img/groundforces.pdf

Mike
 
Hello msprange,

Thank you for the reply and letting me and anyone reading this thread that Hammer's Slammers will handle the organization details.

msprange said:
We haven't included this data in the current Traveller books, mainly because it will change depending on the setting. However, there will be _very_ detailed examples of organisation in the forthcoming Hammers Slammers book, which you will be able to use with many different settings. . .
 
Howdy qstor,

Thank you for the reply and link to SJG's GT: Ground Forces. In one of my posts here I mention that I have, with the exception of T5, most of the core books for CT, MT, TNE, T4, GT, and T20. I happen to have a copy of Ground Forces which is filed on a slightly over full shelf. I just hope that pulling the book out doesn't start an avalanche :wink: .

It is very possible I was looking at one of them when I saw the organization for the Army an Marines. So if anyone has a question about the other Traveller variants I may be able to help with some research in my library.

qstor said:
There's one in GT: Ground Forces. The non-rules items should be easily used in a MGT game. It's still available from SJG. Here's the table of contents from the website.

http://www.sjgames.com/gurps/traveller/groundforces/img/groundforces.pdf

Mike
 
msprange said:
We haven't included this data in the current Traveller books, mainly because it will change depending on the setting.
And I for one am glad that it wasn't. If there's one thing I was never enthusiastic about ("disliked" is too strong a word) about the old Traveller was the strong OTU connection after the original rules set. Military organisation should be different for every setting, and probably for every force within that setting.
 
Evening Vile,

I'm very unclear about what is met by setting in the reply.

How many different military organizational structures are there around the globe today?

From the material I've looked through the basic structures are very similar the differences are numbers of personnel, nomenclature, training, and equipment.

Most of the rules sets are based on the real world military strucutres and provide a way to create units that are not identical.

Of course one of the best features of Traveller is that everyone can create their own Traveller Universe. If someone doesn't like something that person can change the rules to fit their TU.

Vile said:
msprange said:
We haven't included this data in the current Traveller books, mainly because it will change depending on the setting.
And I for one am glad that it wasn't. If there's one thing I was never enthusiastic about ("disliked" is too strong a word) about the old Traveller was the strong OTU connection after the original rules set. Military organisation should be different for every setting, and probably for every force within that setting.
 
snrdg121408 said:
Evening Vile,

I'm very unclear about what is met by setting in the reply.

How many different military organizational structures are there around the globe today?

From the material I've looked through the basic structures are very similar the differences are numbers of personnel, nomenclature, training, and equipment.

Its kind of homogenous right now, true. There's the Post WW2 Nato model, the Warsaw pact model, the warlord model and the insurgent model, mainly.

Basically, it boils down to the "enemies and allies of the USA who expect to have to deal with or fight against us" models, and the home dissent supression models. They're mostly reactions to modern armor, air and C3 integration; or regime propping.

Given the different weapons and tech mixes, as well as the different tactical and strategic setting of the future (not just the OTU), I'd expect a lot more variability as opposed to now. So, it's probably good to omit them - and one can easily impose a modern TO&E if one isn't all that interested or time free to develop ones own.

Still, a setting specific book -or a scenario/adventure/campaign based a round a typical would be a very appropriate venue to do so. The old article about the 4518 lift infantry (Duke of Regina's own) comes to mind.....
 
Mornig, PST, captainjack,

Thank you for the reply and adding the detail I didn't cover. My reply to vile took a while and several starts to make. Also thanks for the title of the article detailing an Imperial military unit.

captainjack23 said:
snrdg121408 said:
Evening Vile,

I'm very unclear about what is met by setting in the reply.

How many different military organizational structures are there around the globe today?

From the material I've looked through the basic structures are very similar the differences are numbers of personnel, nomenclature, training, and equipment.

Its kind of homogenous right now, true. There's the Post WW2 Nato model, the Warsaw pact model, the warlord model and the insurgent model, mainly.

Basically, it boils down to the "enemies and allies of the USA who expect to have to deal with or fight against us" models, and the home dissent supression models. They're mostly reactions to modern armor, air and C3 integration; or regime propping.

Given the different weapons and tech mixes, as well as the different tactical and strategic setting of the future (not just the OTU), I'd expect a lot more variability as opposed to now. So, it's probably good to omit them - and one can easily impose a modern TO&E if one isn't all that interested or time free to develop ones own.

Still, a setting specific book -or a scenario/adventure/campaign based a round a typical would be a very appropriate venue to do so. The old article about the 4518 lift infantry (Duke of Regina's own) comes to mind.....
 
Morning, again PST, Golan2072,

Thanks for the link and question about what I'm looking for in a TO&E.

I usually build ships that are based on the Imperial model of unit organization. However, there have been some design contests over on the SJG JTAS, old version, board that had criteria for non-Imperial troops. Which means I'm looking for TO&Es that my poor old brain doesn't have to create. That way I can have options.

Golan2072 said:
Are you looking for the TO&E of an OTU Imperial unit or for a non-OTU unit (or a non-Imperial OTU unit)?
 
Thanks again for the reply and question about the unit size. I'm thinking about platoon sized. The ship is basically a raider type craft that is going to be used to attack targets in the oppositions rear areas or as a quick strike force on a pirate base.

Of course IMTU the ground pounders and junior enlisted will be in barracks/berthing compartments and not double staterooms, which was my experience in the Navy.


Golan2072 said:
How large a unit do you want to carry on the ship you're going to design? Platoon? Company? Battalion?
 
Is that an OTU force (Solomani? Aslan? Zhodani?)? Which TL do you want your force to be?

I could write up a TO&E for that force if you need.
 
Howdy Golan2072,

The unit is Terran Marine Raider force TL 10 during the Interstellar Wars period. I would greatly appreciate any help with creating the unit and thank you for the offer.

Golan2072 said:
Is that an OTU force (Solomani? Aslan? Zhodani?)? Which TL do you want your force to be?

I could write up a TO&E for that force if you need.
 
snrdg121408 said:
Howdy Golan2072,

The unit is Terran Marine Raider force TL 10 during the Interstellar Wars period. I would greatly appreciate any help with creating the unit and thank you for the offer.

Is that GURPS TL, or Traveller TL? GURPS has its own scale.
 
Howdy GypsyComet,

I'm thinking in MgT/CT tech levels. I'll deal with GT side when I get back to Interstellar Wars and set up the unit based on GT. Thanks for asking for clarification.

GypsyComet said:
snrdg121408 said:
Howdy Golan2072,

The unit is Terran Marine Raider force TL 10 during the Interstellar Wars period. I would greatly appreciate any help with creating the unit and thank you for the offer.

Is that GURPS TL, or Traveller TL? GURPS has its own scale.
 
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