Intresting Observation about ACTA Players

thehod

Mongoose
I noticed that the ACTA community emphasizes the Theme and fluff of the fleet rather than the brokeness of ships.

Where as the ACTA commuinity does discourage people from taking Centurions and Tetrius enmasse, a 40K community would wonder why are you limiting yourself from a winning fleet. I played 40K before ACTA and there is a higher percentage of powergamers using broken armies than here in ACTA where balance is welcomed. I mean this as a compliment and I know many of the gamers are very good admirals with their fleets and thanks to you guys I have learned a great deal about the game and it improved my playing and fun factor for both me and my opponent.
 
Well I think it helps to an extent that the majority of the ACTA community were (and still are!) massive Babylon 5 fans BEFORE the game came out and go into the game out of a desire to play out battles from the show and so on rather than merely looking for a game (as is the case with 40k).

Which is not a knock at GW's 40k setting as frankly I love the background there and but it's a background written for the game really rather than a game based in a familliar setting :)

It probably also helps that (mostly) I'd say the ACTA comminity is by and large made up of more mature players (again thats not to say 40k is just played by younger gamers (in fact many of the most horrific powergamers are the older members of that group :P) but rather that the ACTA community is, by and large in it for fun rather than just to win win win at any cost :D

Indeed most of the winges you read about even for ACTA are not because people are bitter about losing but rather because we all just want the game to be fair and fun for all and for it to keep going strong and gaining new supporters :)

It may not be perfect but its B5 dammit and thats enough for me :D
 
Actually we don't discourage Centurions. They're fine. We discourage Prefects. :wink:

But as lots of players of ACTA are fans of B5 as well as wargaming we tend to want fluffy fleets that have the feel of the show. As for broken ships and fleets, well I can't speak for the others but I like it when two fleets are about equal and thus allowing skill to play a role rather than "my ship is more broken than your ship". I've never really understood the desire for a broken fleet/army/etc as to me it kind of defeats the point of playing a game if you know you'll stomp your opponent. The value of the win is in outmaneuvering them. Fleet selection should play a role(your ships should work well together) but I don't like it when the game is pretty much decided by what ships you've chosen with tactics becoming a non-issue.

Which is why there's such hate towards the Tertius/Prefect/Corvan fleets fielded by the Centauri. The whole "tactic" for that fleet is use Corvans as initiative sinks, move forward as slowly as possible, and fire as many high AD, SAP, DD, Beams as possible with CAF(and use scout redirect for ships that can't CAF). Blow up the other fleet before it can even come into range of your fleet. What few survivors are left will find everything has Hull 6 in addition to higher than average firepower for it's cost. And in addition to all of this, we never actually see a beam weapon used by the Centauri in the show. They use bolts that explode. It's even specifically commented on in Season 5 as one of the distinguishing traits of their energy weapons. :lol:

This is also why awhile back there was such debate about the Minbari beam/stealth setup. They couldn't throw as many beams as the Centauri but stealth used to be a lot stronger than it was meaning a lot of times they could effectively fire without the opponent ever returning fire. In a way this was flavorful. Minbari stealth as shown on the show is extremely hard to break, but the problem was that it was causing havoc in the game. This one had a lot more debate than the Centauri beam team because in this case the power was supported by the fluff which isn't the case for the Centauri. In the end balance won out(which I approve of, as in the end ACTA is a game first which means that balance should have priority at least in my opinion. I can see where the ones who approved of powerful Minbari stealth are coming from though).

So now here we all are waiting for 2nd Edition which already shows signs that it's going to be more "fluffy"(Centauri Ion Cannons have been mentioned for example, the E-Mine becoming one shot but more destructive as another example) but everyone is still waiting with baited breath on the balance end(we've already seen debate about the new beam rules).
 
I have to agree with Locutus9956. (I'll figure out how to use the quote function oneday, I promiss) It was being a fan of the whole B5 universe, and the prospect of fighting space battles using those ships more than the prospect of making a beardy beat all comers fleet that drew me in. Thats one of the reasons I like my vorchans, they are an iconic ship from the show. Even if playing them can be a bit like rollerskating on banana peals.
 
I have to agree with Locutus9956. (I'll figure out how to use the quote function oneday, I promiss) It was being a fan of the whole B5 universe, and the prospect of fighting space battles using those ships more than the prospect of making a beardy beat all comers fleet that drew me in.

Same here! :D
I play for fun, and winning is just a bonus.

PS. I don't win often :lol:
 
Not to bash them all but I have personally seen the 40k players play ACTA and pick ships to use based off of brokeness. A polite conversation has changed their mind. My best games have been the close nail biteing ones.
 
Locutus9956 said:
Which is not a knock at GW's 40k setting as frankly I love the background there and but it's a background written for the game really rather than a game based in a familliar setting :):D

You hit the nail on the head there Locutus :)
 
Morakas said:
Not to bash them all but I have personally seen the 40k players play ACTA and pick ships to use based off of brokeness. A polite conversation has changed their mind. My best games have been the close nail biteing ones.

All games and systems will get people doing that!
 
I used to play 40K and other games but I quit because of annoyance about powergaming (it got to the point that the people who could buy the most expensive models from the newest army won).

So far B5 ACTA hasn't fallen into that trap.
 
My opinion as to why our community is not succumbing to powergaming (as badly)?

A lot of this is because we, as gamers, feel we have the ability to influence the balance of the game to make it better, thereby putting our mark on the system as a whole. Welcome ot the power of the internet -- all the theories of Agile Software development, come to life in a gaming community and a few electrons!

Beautiful.
 
The only thing I like about playing broken fleets is beating them using tactics and skills. The best moment in my ACTA career is chasing a Prefect away with 3 bases of Nail fighters while the rest of his Beam Team was running away or burning hulks (It didnt hurt to have a nice 6-5 crit with one of my whitestars).

I like how ACTA doesnt force you to play a particular style or that there is very few easy-win fleets and it comes down to manuvering, tactics, and a bit of luck with crits.
 
Another reason is the smaller group of players. ACTA does not have nearly the players that 40k has. Less players = less min/maxers.

It all depends on who you play with. One of my friends, if he played ACTA would read the entire fleet list and base every decision he made, from race choice to fleet pics on winning. That is just how he is. Same guy who put together a Imp Guard army and in his first game never cause a single wound. He traded the entire army that week for another one, never to be touched again. Note, his three 40k armies are Necrons, Tyranids and Tzeentch Chaos Marines.

This is just what we expect of him, it goes with the game.

On the flip side is a friend of mine who has never won a game against me in WHFB OR 40k yet we play regularly because we both have so much fun at it. He doesn't care about all the draws and losses. He just likes to paint and play with his toys.

-V
 
It really comes down to who your playing with.

I play ACTA, WHFB and 40K. I used to play BFG but it really didn't do it for me.

Every game system will have its powergamers, but as they get older they tend to grow out of it (generally speaking). I'm agree with a lot of peolpe here. I loved the B5 series and the game is great. My favourite races are the Narn (loved them from the series) and I like the Brakiri because they have the coolest looking ships.

I second the comment about the Thousand Sons (one of my 40K armies). They are hardly a powergamers army.
 
Yeah, but they can be dead on unstoppable. My Black Legion does not lose often at all, but his Thousand Suns destroy me in our campains.

1k Suns = cheapest termies you can get, then the FREE sorcery for chosen. Weak by people who don't know how to use them. Evil for the right players.

-V
 
Cheepest termies how?

I would beg to differ, and they have to pay for psychic abilities.

I suggest your "friend" may be doing some things a little wrong.
 
vitalis6969 said:
Yeah, but they can be dead on unstoppable. My Black Legion does not lose often at all, but his Thousand Suns destroy me in our campains.

1k Suns = cheapest termies you can get, then the FREE sorcery for chosen. Weak by people who don't know how to use them. Evil for the right players.

-V

they die just as easily to double-strength weapons which most people use to kill termis

sorcery is very pricey. bolt of change is a decent power but they don't get access to heavy weapons.

I've had some good results with them but they aren't cheese! Iron Warriors now there's cheese!
 
EvilBob said:
Cheepest termies how?

I would beg to differ, and they have to pay for psychic abilities.

I suggest your "friend" may be doing some things a little wrong.

Wrong.

Wrong.

And... Wrong...

Ind, Chosen and Posessed all have Sorceror without having to selct it from upgrade, hence, free.

Any units may be upgraded to Termies for +18 points, standard is +19.

And yeah, we can read the codex.

To all, sorry about this thread hijacking, it is in the wrong place.

-V
 
emperorpenguin said:
they die just as easily to double-strength weapons which most people use to kill termis

Yeah, but they is cheaper and still dead hard.

sorcery is very pricey. bolt of change is a decent power but they don't get access to heavy weapons.

True, but a nice trade off. He tends to use Inferno bolts with his termies. Half his termies are chosen, half aren't. The ones that are use Bolt of Change, the others, Inferno Bolts.

I've had some good results with them but they aren't cheese! Iron Warriors now there's cheese!

Completely agree there, I love to fight against them... :twisted:

-V
 
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