I'm hoping to get a clarification here...
Which way do Interceptors work - using the following example:
EA Posideon takes an alpha strike from a Centauri Secundus (8 hits from the Heavy Array, 5 from the Twin Partical Array)...
a) EA rolls it's 6 Interceptor dice - every 2 rolled takes one hit away from the 13 hit 'pool' (say 5). Next, every 3 rolled takes away from the remaining 'pool' of 8, etc. If there's any hits in the pool once the the interceptors 'fail', the remaining hits get through. (Basically, the premise that each interceptor die can block 1 hit, like beamn weapons can score multiple hits.)
b) As 'a' above, only the HA and TPA are dealt with seperately. Interceptor dice are rolled for first set of hits - if there's any remaining, they carry over to the next attack. If the first set of hits cause the EA to lose all interceptor dice (can't roll any 6's), any hits not intercepted get through. The next weapon system to attack only faces 1 interceptor that needs a 6 - once it fails, the remining hits get through.
c) Same 13 hits - EA rolls 6 dice. As long as a 2 is rolled, one hit is blocked. Next roll, as long as a 3 is rolled, another hit is blocked. This continues until all interceptor dice are gone. Once dice are gone, the remaining hits are not stopped. Any other attack this turn, 1 die is rolled - once a 6 isn't rolled, all those attacks get trhough.
d) Same as 'c', but interceptors only tackle on weapon system at a time.
e) Sames as 'c', but once interceptors fail, each remaining hit gets a roll against 6.
f) Same as 'd', but once interceptors fail, each remaining hit gets a roll against 6.
Whew - a mouthful...