Hi,
I still find it that Interceptors work without anny logic behind it. I mean a Warlock has 6 interceptor dices, and when puny little fighters fire at him he will use them to intercept their fire, why? So the paint doesn't get scrached for two more seconds?
I would propose more of a 2x2x2 interceptor grid. This depicts three Interceptor logic computers on board who can identify threats seperatly and combine or dive their interceptor fire.
For ex:
4 Sentri flights shoot, 2 shots hit. Interceptors dismiss the treat as minor and do not engage, 2dammage/2crew are lost.
A Tertius (8" away) shoots its beam 7 hits, cannot be intercepted 14d/14c are lost.
The tertius fires its Plamsa accelerators 5 hits. Interceptors see this as a major treat and two engage 4 hits are intercepted before they go ofline. 2d/2c are lost.
The tertius also fires its twin particle array, 2 hits. The of line interceptors still identify fire comming from the Tertius as a treat and engage needing 6's. Luckily 1 is intercepted and only one dammage and crew is lost.
Now a Lurking Demos sees a chance (10" away), it fires Plasma accelerator scoring 2 hits. The interceptors calculate that the oncomming ballistic torpedoes are fare more dangerous and negate them, 4/4 is lost.
Finally the balistic torpedoes both hit, the one left over Interceptor computer engages them firering it's two interceptors, they both Intercept the incomming fire leaving them needing 4's to hit.
An Elutarian (29" away) sees a chance to still inflict some more dammage on the Warlock and fires it's Ballistic torpoedoes 3 hit. The Interceptor grid witch need 4's to intercept intervenes and catches two of the torpedoes, one hits scoring 3d/3c.
In this scenario the warlock has los 26dammage and 26crew, If it had to fire all of its incerceptors starting with the fire from the sentris it would have suffered about 34dammage/34crew, losing almost a third of it's crew and dammage in one turn to a battle and two raid choises (and two fighter flights)
I think this makes interceptors far more valuable and a bigger gamble (how and when to use them...)
Greetz Rynar 8)
I still find it that Interceptors work without anny logic behind it. I mean a Warlock has 6 interceptor dices, and when puny little fighters fire at him he will use them to intercept their fire, why? So the paint doesn't get scrached for two more seconds?
I would propose more of a 2x2x2 interceptor grid. This depicts three Interceptor logic computers on board who can identify threats seperatly and combine or dive their interceptor fire.
For ex:
4 Sentri flights shoot, 2 shots hit. Interceptors dismiss the treat as minor and do not engage, 2dammage/2crew are lost.
A Tertius (8" away) shoots its beam 7 hits, cannot be intercepted 14d/14c are lost.
The tertius fires its Plamsa accelerators 5 hits. Interceptors see this as a major treat and two engage 4 hits are intercepted before they go ofline. 2d/2c are lost.
The tertius also fires its twin particle array, 2 hits. The of line interceptors still identify fire comming from the Tertius as a treat and engage needing 6's. Luckily 1 is intercepted and only one dammage and crew is lost.
Now a Lurking Demos sees a chance (10" away), it fires Plasma accelerator scoring 2 hits. The interceptors calculate that the oncomming ballistic torpedoes are fare more dangerous and negate them, 4/4 is lost.
Finally the balistic torpedoes both hit, the one left over Interceptor computer engages them firering it's two interceptors, they both Intercept the incomming fire leaving them needing 4's to hit.
An Elutarian (29" away) sees a chance to still inflict some more dammage on the Warlock and fires it's Ballistic torpoedoes 3 hit. The Interceptor grid witch need 4's to intercept intervenes and catches two of the torpedoes, one hits scoring 3d/3c.
In this scenario the warlock has los 26dammage and 26crew, If it had to fire all of its incerceptors starting with the fire from the sentris it would have suffered about 34dammage/34crew, losing almost a third of it's crew and dammage in one turn to a battle and two raid choises (and two fighter flights)
I think this makes interceptors far more valuable and a bigger gamble (how and when to use them...)
Greetz Rynar 8)