I'm looking for some advice & ideas along the thought of injecting humor into the adventures. I know I want some... I know I still want things to be taken serious though too. Has anyone run into issues with adding humor or quirkiness into their adventures with Traveller? Is there a good or bad way to do this?
My sense of humor is a bit dry, I tend to find laughs in a bit of subtle silliness. As an example... I have a concept for a custom mission / adventure built around the whole 'Nigerian Prince' scam.
One of our party members is going to be excited about an opportunity to make a good haul on a mission, but he can't tell the other players exactly what's up until they are on their final jump to the target system. After they have already been through a few shenanigans to get as far as they have... he will then reveal that they are on a mission for the Princess of Nigjezzria. She is seeking to flee her system which is now under the control of an evil baron. But she wants to first get her family's fortune off world, and has enlisted the party to help her. Half our players are IT guys so I think they will get the reference pretty easily. Of course, it's going to turn out to be a totally legit mission. But I want to hone it so there's this moment where they recognize the old scam and are like 'Oh no. No,no,no..."
Advice? Examples of successfully adding some humorous moments?
My sense of humor is a bit dry, I tend to find laughs in a bit of subtle silliness. As an example... I have a concept for a custom mission / adventure built around the whole 'Nigerian Prince' scam.
One of our party members is going to be excited about an opportunity to make a good haul on a mission, but he can't tell the other players exactly what's up until they are on their final jump to the target system. After they have already been through a few shenanigans to get as far as they have... he will then reveal that they are on a mission for the Princess of Nigjezzria. She is seeking to flee her system which is now under the control of an evil baron. But she wants to first get her family's fortune off world, and has enlisted the party to help her. Half our players are IT guys so I think they will get the reference pretty easily. Of course, it's going to turn out to be a totally legit mission. But I want to hone it so there's this moment where they recognize the old scam and are like 'Oh no. No,no,no..."
Advice? Examples of successfully adding some humorous moments?