Sulfurdown
Mongoose
:!: <warning: concepts involve more intensive book-keeping> :!:
Has anyone used a ship-by-ship initiative instead of the chess-moves style of play? Something along the lines of rolling one or two d6 and adding the racial bonus plus a variable for the ship's priority level or the original speed of the ship?
i.e. Armageddon -2, War -1, Battle +0, Raid +1, Skirmish +2, Patrol +3, -or- Spd divided by four (rnd down)
Low score moves first. Since I'm already keeping tabs of damage on ship sheets and tracking interceptors and their like, I'd just be noting the turn's initiative on the corner of the ship card (hopefully will also make me check the card before I move that zero speed Battlewagon into firing range..)
I'm not sure how detrimentally this will effect fleets an I'm hoping for general insight.
Has anyone used a ship-by-ship initiative instead of the chess-moves style of play? Something along the lines of rolling one or two d6 and adding the racial bonus plus a variable for the ship's priority level or the original speed of the ship?
i.e. Armageddon -2, War -1, Battle +0, Raid +1, Skirmish +2, Patrol +3, -or- Spd divided by four (rnd down)
Low score moves first. Since I'm already keeping tabs of damage on ship sheets and tracking interceptors and their like, I'd just be noting the turn's initiative on the corner of the ship card (hopefully will also make me check the card before I move that zero speed Battlewagon into firing range..)
I'm not sure how detrimentally this will effect fleets an I'm hoping for general insight.