Industrial Diahorrea

DamonJynx

Cosmic Mongoose
Anyone know if you can become a professional "RPG Playtester"? I'm over this working crap! Some of the 'insert expletive' idiots I deal with at my work... :x
 
DamonJynx said:
Anyone know if you can become a professional "RPG Playtester"? I'm over this working crap! Some of the 'insert expletive' idiots I deal with at my work... :x
Too many people eager to do it for free.
 
PhilHibbs said:
DamonJynx said:
Anyone know if you can become a professional "RPG Playtester"? I'm over this working crap! Some of the 'insert expletive' idiots I deal with at my work... :x
Too many people eager to do it for free.

I would do it for free, as would my Elric play group.
 
Playtesting sounds like its a great thing to be involved with, and it can be - its certainly invaluable to writers/designers - but its not all glory and roses. Some questions to pose to yourself...

1. Can I work at the pace the writer/designer needs? This is crucial. If you can't get your group together until next month, and the writer needs feedback next week, then you're not adding value.

2. Can I playtest objectively? Some playtesters are of the mind that they're there to trash every rule and offer their own, subjective opinions, offering derisory comments on rules they might not agree with (whether they're broken or not) or in a way that rankles with the writer. If you can't be unbiased or objective, you'll become unpopular very quickly.

3. Am I playtesting actively, or just reading the rules and commenting? Sadly the latter is often the case with little or no in-play testing actually happening. The way a rule is written down might play out very differently in practice. If you can't play, then your value's limited.

4. How disciplined am I? You need a standard approach and a consistent format for how you playtest. This often means setting-up artificial scenarios to test a particular mechanic rather than just running an adventure in the traditional way. Sometimes players aren't comfortable with that because its changing what they're used to.

5. Can you take a rule that you fundamentally disagree with and still playtest objectively? One of the RQII playtesters simply hated combat manoeuvres and flatly refused to use them. You have to see beyond your personally prejudices and look at the bigger picture.

6. Can I give articulate, detailed, objective feedback? Saying 'This Sucks' or 'This is great' just isn't good enough. You need to support your criticisms and praise with examples born from the playtest process. Otherwise, the writer has nothing to go on to make improvements.

7. Can I ignore typos, grammar errors and so on? You'll be working from an unformatted manuscript a lot of the time. Its not your job to correct spelling errors, punctuation and so on, but you'd be surprised at how many playtest reports are simply lists of minor corrections and not a playtest report.

8. Can I avoid making comparisons with previous editions and other systems? You're here to playtest what the writer's worked on - not spell out how version X did it so much better, or compare the game with your other favourite system. Sometimes comparisons can help illustrate a particular point, but should be used sparingly.

Playtesting can be time consuming, arduous and often a trial rather than a pleasure. Its something you do for love and commitment rather than riches and glory!
 
DamonJynx said:
Anyone know if you can become a professional "RPG Playtester"? I'm over this working crap! Some of the 'insert expletive' idiots I deal with at my work... :x

At least you live in Sydney. I did for 3 years (I'm an Adelaide boy originally) and it was always a consolation for most aggravations. Now I live in the UK, so I have something to gripe about!
 
Thanks all, I kinda knew it wouldn't just be fun & games, excuse the pun. Loz, that was a very good description of whats involved in play-testing properly.

I just had a really bad day and posted that out of frustration with my job. I didn't mean for my post to be taken as seriously as it was.

That being said, working and earning a living from the gaming industry would be ideal and I'd love to do it, I just don't think I'm creative enough.

I can't remember where I heard this, it's a bit cliche; do what you love, the money will come later. That's sound advice, but not particularly helpful when there's a mortgage or rent and bills to pay, and you want to eat more than beans on toast!
 
DamonJynx said:
I can't remember where I heard this, it's a bit cliche; do what you love, the money will come later. That's sound advice, but not particularly helpful when there's a mortgage or rent and bills to pay, and you want to eat more than beans on toast!

Yep, which is why a lot of people end up doing other stuff than they love. Which is probably good, since very few people love collecting trash or working in a cubicle.

But if you want to become a game designer, start by trying out and doing something. Write and adventure and send it into S&P, design a boardgame set in your favourite Setting or something similar. You may think your not creative enough, but sometimes it just takes the spark.
That's at least the advice I received when I asked about becoming a game designer.

- Dan
 
Dan True said:
...Write and adventure and send it into S&P, design a boardgame set in your favourite Setting or something similar. You may think your not creative enough, but sometimes it just takes the spark.
That's at least the advice I received when I asked about becoming a game designer.

- Dan
Thanks for the advice and encouragement Dan, I may just do that!
 
DamonJynx said:
Dan True said:
...Write and adventure and send it into S&P, design a boardgame set in your favourite Setting or something similar. You may think your not creative enough, but sometimes it just takes the spark.
That's at least the advice I received when I asked about becoming a game designer.

- Dan
Thanks for the advice and encouragement Dan, I may just do that!

Good. Either way, write your hand and it may happend. I've never earned money on anything game-related, but I still loved working on Eberron and have another in the works. It's still a great hobby, even though it doesn't pay the bills.

- Dan
 
Believe an old Grognard: as long as you do it for fun, it's fun. Weirdly enough, as soon as it becomes work, it's work. Work you tend to like, but still work, not games. It can become a chore very quickly when it becomes something you must do rather than something you like to do. Especially if it is a repetitive job.
 
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