Hm. I seem to be a bit late chiming in on this issue. My personal feeling is that gravatic propulsion drives, in a similar manner to jump drives (which are derivative from gravatic science, after all), work by projecting a "bubble" of altered space around the ship. In the case of the maneuver field, the bubble remains in "normal" space and is accelerated, rather than being projected into jump space. As a side effect, however, the altered space is going to act as a low-level protection field against small particles, probably reducing their inertia in the same manner as the inertia of the ship and everything in it.
Would such an "inertial shield" serve as protection from incoming weapons? To a small extent, it would... but not against energy fire, and probably not against significant masses. Such a defense would work most effectively against small masses and those not under acceleration. (Sand clouds would be fairly efficiently cleared, but pebble rounds are probably larger than the field could effectively handle -- although the damage would be worse without the field effect. Missiles, since they are under their own thrust, would negate the minor effect of the gravatic drive field.)
DISCLAIMER: From a game effect, "crunchy rules" standpoint, this explanation has no effect. In-game, combat works just as written. This is only my home-rule handwavium explanation of why ships can attain dangerously high velocities without interplanetary dust clouds sandblasting holes in the hull material...