Idea for polar slingshots

In general, is this a

  • Good idea?

    Votes: 0 0.0%
  • Bad Idea?

    Votes: 0 0.0%
  • interesting, but I'll never use it...

    Votes: 0 0.0%
  • Good idea, but needs tweaking...

    Votes: 0 0.0%

  • Total voters
    0

Chernobyl

Mongoose
I have an idea for planets. We got into a discussion about planets and the merits of 2D vs. 3D terrain while back and I forget who made the comment but someone made the point that if you could be on top of a planet (using a 2D flat planet) couldn't you also be underneath it, and therefore avoid the ship above the planet? I think its not a far stretch to game mechanics to say you could. But to take it farther, if you can orbit a planet around the edges couldn't you also orbit the planet from top to bottom? maybe yes.

proposal- if you cross above/below the planet, you may elect to move into a "polar slingshot" to reverse your direction if you meet the following conditions:

1) on your movement, as you exit the planet template, the center of the planet must be in your rear boresight arc This is not as easy as it sounds, remember gravity effects.

2) you must have enough remaining movement equal to at least half the "gravity boost" You may include gravity boost in this speed.

If you meet these conditions, instead of continuing your movement away from the planet, you execute a turn that will point you at the planet center. (180 degrees). reduce your movement by half the gravity boost, and continue moving.

Thoughts? comments?

Chernobyl
 

Pauly_D

Mongoose
i voted interesting, but i'll never use it, because its a nice idea, but unfortunutely adding in every rule that would work in B5, wouldnt work in the ACTA system simply because it works because there isnt too many rules which gets confusing (Babylon 5 wars comes to mind...) the only solution would be if Mongoose had 2 rule sets, 1 for most gamers, a simple easy to use rule set, and a 2nd rule set with lots of advanced rules in for more experienced players
 

Scimitar

Mongoose
I'm sorry, but adding a 3d rule in a 2d system seems bad. Next thing you know, we'll allow stacking too and then where will the horror end? :wink:
 

Matt

Mongoose
intresting idea do as long as mongoose want to keep this game very ligth on the rules i dont think this is they kind off thing that will ever be taken in
 

lastbesthope

Mongoose
Oh I dunno, I think Matthew SPrange might like to take ACTA to anohter level (or dimension) but strictly as an advanced option, for those of us that would like it.

LBH
 

Pauly_D

Mongoose
lastbesthope said:
Oh I dunno, I think Matthew SPrange might like to take ACTA to anohter level (or dimension) but strictly as an advanced option, for those of us that would like it.

LBH

i think thats the best option, a simple version for new players and advanced rules as options for experienced players (i hope not quite as advanced as b5wars, i did know most of the rules but using them took hours)
 

lastbesthope

Mongoose
Well we almost have 3 levels of the game already, Starter set, Box set, SFOS.

A further 3-D advancement would be cool, if it could be done without becoming unplayable, the trick is how to represent the 3rd dimension in positioning your ships.

LBH
 
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