I have an idea for planets. We got into a discussion about planets and the merits of 2D vs. 3D terrain while back and I forget who made the comment but someone made the point that if you could be on top of a planet (using a 2D flat planet) couldn't you also be underneath it, and therefore avoid the ship above the planet? I think its not a far stretch to game mechanics to say you could. But to take it farther, if you can orbit a planet around the edges couldn't you also orbit the planet from top to bottom? maybe yes.
proposal- if you cross above/below the planet, you may elect to move into a "polar slingshot" to reverse your direction if you meet the following conditions:
1) on your movement, as you exit the planet template, the center of the planet must be in your rear boresight arc This is not as easy as it sounds, remember gravity effects.
2) you must have enough remaining movement equal to at least half the "gravity boost" You may include gravity boost in this speed.
If you meet these conditions, instead of continuing your movement away from the planet, you execute a turn that will point you at the planet center. (180 degrees). reduce your movement by half the gravity boost, and continue moving.
Thoughts? comments?
Chernobyl
proposal- if you cross above/below the planet, you may elect to move into a "polar slingshot" to reverse your direction if you meet the following conditions:
1) on your movement, as you exit the planet template, the center of the planet must be in your rear boresight arc This is not as easy as it sounds, remember gravity effects.
2) you must have enough remaining movement equal to at least half the "gravity boost" You may include gravity boost in this speed.
If you meet these conditions, instead of continuing your movement away from the planet, you execute a turn that will point you at the planet center. (180 degrees). reduce your movement by half the gravity boost, and continue moving.
Thoughts? comments?
Chernobyl