Not sure what you are meaning? Sorry, probably me, i'll try to explain better
This is one way it could work
5 pt raid fleet
EA 3rd Age +1
Command Omega +3 (no minus for first ship/squadron free)
1 Olympus -1
1 Olympus -1
Total +2
Centauri +3
Balvarian +1 (no minus for first ship/squadron free)
2 Vorchans Squadroned -1
2 Vorchans Squadroned -1
1 Corvan -1
2 Kutai Squadroned -1
Total = int 0
Abbai -1???
Juyaca +1
Milani -1
Milani -1
Total =-2
Of course this is silly fleet unless there redundancy & Kotha's are better
Vree +0
5 squadrons of Xaar (3 per group) -4 ( includes 1 free squadron)
Total -4
Theory is it forces squadrons & use on int sinks hopefully will be less as 15 xaars could be -14 int. The enemy would always fire first & your fighters would be dominant not that my example it would matter.
Could even have a rule that if you more than 5 int worse than your opponent you have to move 1 more ship/squadron per point worse.
eg The vree with-14 would move 9 ships before the Centauri fleet moves a ship/squadron, 7 before the abbai moves & 11 ships for the EA.
A little chart would be helpful to speed things up & breaking squadrons would slow it downa little but the benefits out weigh the minute it take to calculate.
Theory, big ships could select targets far better than before. Add redundancy & it would be a pretty good system.
Hope it's not too confusing, but im not the best explaining things in the written form.