Hmm - the Mrs and I have started watching B5 all the way through recently, and last night we reached Voice in the Wilderness pt 2.
As per part 2, where you see the EAS Hyperion in combat, the weapons loadout does not tally with what we see in the EA early days fleet - there are no beams (goes without saying) - you don't see these until Severed Dreams - apparently these were a later refit onto the Hyperion hull.
And the heavy pulse cannon is boresight, whereas the medium pulse cannons are on turret mounts (although they can't turret through the rear arc because of the location of the bridge, and similarly the aft topside turrets can't bear through the fore arc because of the bridge). However given a 3d environment, there's nothing to stop you pitching the ship forward or backward so that weapons can fire 'over' the bridge.
Has anyone put any effort into re-working the loadout to tally with what we see in the series?
As per part 2, where you see the EAS Hyperion in combat, the weapons loadout does not tally with what we see in the EA early days fleet - there are no beams (goes without saying) - you don't see these until Severed Dreams - apparently these were a later refit onto the Hyperion hull.
And the heavy pulse cannon is boresight, whereas the medium pulse cannons are on turret mounts (although they can't turret through the rear arc because of the location of the bridge, and similarly the aft topside turrets can't bear through the fore arc because of the bridge). However given a 3d environment, there's nothing to stop you pitching the ship forward or backward so that weapons can fire 'over' the bridge.
Has anyone put any effort into re-working the loadout to tally with what we see in the series?