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What percentage of sessions have combat? For us, not counted but I guess low single digits.
Moppy said:What percentage of sessions have combat? For us, not counted but I guess low single digits.
PsiTraveller said:If you are running an exploration based game they may not have to fight much, but my group are looking over the stats for their weapons and want to shoot something. So 1 in 3 sessions has some violence. Sessions tend to go travel and get broad overlay of situation, one session. Second session target key people or locations that are causing a problem. Third session is blow up the problem. Clearly this group is not strong on diplomacy.
PsiTraveller said:Blair Witch horror film or Dog Soldiers horror film?![]()
PsiTraveller said:One of my players has subdermal armour, +4, in a polite setting he wears a Protec Suit (+4) and if things are openly violent he has a carapace (+10) under the Protec Suit, or a cloth coverall (+4). So on the worst days he is 8 armour and most handguns are 2D, so an average roll does not get through. On those heavy combat days he is 18 armour and even some heavier weapons are rendered fairly benign. Now when they go against enemy with gauss pistols or rifles I expect they will start to get dinged up, but at 18 armour a gauss rifle shot at AP 5 4D will only do 1 point of damage on an average shot.