The recently unveiled Nolrrgarrai (which for some reason my brain keeps converting to "Noriega") fighter has me thinking about space fighters. They're not something I usually have in my games, so I haven't done a lot of "what does this mean, practically speaking" analysis of them.
So here are some of my initial thoughts about how a character might best employ the Nolrrgarrai fighter.
First off, here's brief rundown of the vehicle:
20dt, 12g acceleration, Model 4 (yes 4) computer with FiCon/4 and Evade/2 software, Fixed-mounted beam laser and 12 (yes 12) points of armor.
So this thing is fast as a greased weasel, tough as a boar, has a very powerful computer but only wields a d6 laser, fix mounted to its nose.
I don't remember how the final ruling on "exactly how does a fixed-mounted weapon get fired?" came down, but assuming that the pilot still takes a -2 penalty for both flying and gunning, he's probably better off just flying the ship and using his excess thrust in dodging and helping to line up the shot for the computer-controlled gunnery.
My thinking is that in a fight between this fighter and another fighter like it, the edge is going to go to the best pilot, not the best gunner. My other thoughts are that without a pulse laser or plasma weapon, you aren't realistically going to scratch this baby.
Unless of course you're a hot-shot with Pilot-3+ and Gunnery-3+.
In RP terms, the pilot would lock on sensors then start dog fighting (no pun intended), which would consist of making sure the enemy didn't break the lock and providing piloting assist to the computer's gunnery efforts, spending extra thrust on dodging the incoming fire. The computer would be waiting for the right moment and firing off a beam. If the computer missed, that would be best explained to the player as something like "In spite of your best efforts, the computer just can't get a firing solution."
With a beam vs. 12 armor, you have to roll 6 AND have a +7 DM from your shot's effect (+4 FiCon, +1 each maybe from pilot assist and target lock, Attack roll of 10-12) to even make a dent, so I would guess that a dogfight between two heavy fighters like this would be inconclusive.
(Call me old-fashioned, but I have trouble accepting fighters as "micro-SDBs" and ships with more than 6g acceleration.)
Anyway, enough rambling for now. Anyone else have thoughts about how to use or deal with a fighter like this one?
So here are some of my initial thoughts about how a character might best employ the Nolrrgarrai fighter.
First off, here's brief rundown of the vehicle:
20dt, 12g acceleration, Model 4 (yes 4) computer with FiCon/4 and Evade/2 software, Fixed-mounted beam laser and 12 (yes 12) points of armor.
So this thing is fast as a greased weasel, tough as a boar, has a very powerful computer but only wields a d6 laser, fix mounted to its nose.
I don't remember how the final ruling on "exactly how does a fixed-mounted weapon get fired?" came down, but assuming that the pilot still takes a -2 penalty for both flying and gunning, he's probably better off just flying the ship and using his excess thrust in dodging and helping to line up the shot for the computer-controlled gunnery.
My thinking is that in a fight between this fighter and another fighter like it, the edge is going to go to the best pilot, not the best gunner. My other thoughts are that without a pulse laser or plasma weapon, you aren't realistically going to scratch this baby.
Unless of course you're a hot-shot with Pilot-3+ and Gunnery-3+.
In RP terms, the pilot would lock on sensors then start dog fighting (no pun intended), which would consist of making sure the enemy didn't break the lock and providing piloting assist to the computer's gunnery efforts, spending extra thrust on dodging the incoming fire. The computer would be waiting for the right moment and firing off a beam. If the computer missed, that would be best explained to the player as something like "In spite of your best efforts, the computer just can't get a firing solution."
With a beam vs. 12 armor, you have to roll 6 AND have a +7 DM from your shot's effect (+4 FiCon, +1 each maybe from pilot assist and target lock, Attack roll of 10-12) to even make a dent, so I would guess that a dogfight between two heavy fighters like this would be inconclusive.
(Call me old-fashioned, but I have trouble accepting fighters as "micro-SDBs" and ships with more than 6g acceleration.)
Anyway, enough rambling for now. Anyone else have thoughts about how to use or deal with a fighter like this one?