ShawnDriscoll
Cosmic Mongoose
I'd like to hear from the experienced referees and players, that do understand how Boon/Bane works, what they think about it and how they are using such rolls in their games?
And what do you think about the Boon/Bane rules?Kaelic said:As the rules prescribe, because I'm here to playtest Mongoose Traveller 2.0 and give feedback.
Where does the flat negative modifier come from? A rule? Or is added by a player? What difficulty have you assigned to the task?Kaelic said:Example:
Repairing a computer while hanging upside down on a cliff: Flat Negative Modifier
Repairing a computer while hanging upside down on a cliff in a tornado: Flat Negative Modifier with a Bane
ShawnDriscoll said:Where does the flat negative modifier come from? A rule? Or is added by a player? What difficulty have you assigned to the task?Kaelic said:Example:
Repairing a computer while hanging upside down on a cliff: Flat Negative Modifier
Repairing a computer while hanging upside down on a cliff in a tornado: Flat Negative Modifier with a Bane
Ok. It makes sense. You're treating "Repairing a computer while hanging upside down on a cliff" as one chunk then, and adding a Bane to it for the tornado.Kaelic said:ShawnDriscoll said:Where does the flat negative modifier come from? A rule? Or is added by a player? What difficulty have you assigned to the task?Kaelic said:Example:
Repairing a computer while hanging upside down on a cliff: Flat Negative Modifier
Repairing a computer while hanging upside down on a cliff in a tornado: Flat Negative Modifier with a Bane
If you read my post, I was giving an example of how I would prefer it. Your questions imply I am applying some rule here, I am not. I have only tested what is in the Playtest Rules.
I'm finding that using upper levels of Boon/Bane only confirm to me that a roll isn't required.amerginsrd said:The only thing I am unsure of is using multiple bane or boon die at the same time since I am replacing so many DMs with them. One of my players has suggested that the upper limit of boon die be you skill level but I am still struggling with that.
So you have deviated from the beta completely or just in task resolution?Sigtrygg said:I'm using the boon/bane rule to encourage actual role playing rather than hunt the DM.
I've also toyed with having more than one bane die.
I usually use only two target numbers for tasks, 8+ and 12+
What I'm doing at the moment is working out hindrances to get a sort of progression that looks like this:
8+ standard task
8+ one hindrance so 1 bane die
two hindrance, bump difficulty to 12+ but no bane die
12+ three hindrances so one bane die
It's amazing the improvement in roleplaying as players stay in character to find ways to mitigate hinderances or try to gain an advantage and hence a boon die.
By elimination of 5 out of 7 of the target difficulty numbers you have raised the failure probability for simple and easy tasks significantly for example. If it works for you, cool. I just understood your post to be a reworking of the system as written. The rules as written have the lower task targets because, as written, not all tasks start at 8+.Sigtrygg said:I don't see how this is a total deviation from the rules as written. You are allowed to chose difficulty for tasks and you are allowed to apply boon/bane as situation warrants. I'm trying to rationalise when a situation requires a bane die or a raising of the task difficulty.
That's how I do it sometimes. Once I figure out how hard a task is, the skills, charmods, DMs and B/B seem to fall in place.Sigtrygg said:I'm using the boon/bane rule to encourage actual role playing rather than hunt the DM.
I've also toyed with having more than one bane die.
I usually use only two target numbers for tasks, 8+ and 12+
What I'm doing at the moment is working out hindrances to get a sort of progression that looks like this:
8+ standard task
8+ one hindrance so 1 bane die
two hindrance, bump difficulty to 12+ but no bane die
12+ three hindrances so one bane die
It's amazing the improvement in roleplaying as players stay in character to find ways to mitigate hinderances or try to gain an advantage and hence a boon die.
How would you increase the probability of success without raising the effects produced by that roll?GuernseyMan said:The main gripe is that there is just no way to give multiple boons/banes whereas I can add +2 DM for one reason and another +1 for another reason ...
One of the perks of being a Referee is you get to choose how skill checks are made. Especially if you understand the mechanics better than they were written for. You said your group are expert at accounting or some such (not sure if that applies to die rolls though).GuernseyMan said:The main gripe is that there is just no way to give multiple boons/banes whereas I can add +2 DM for one reason and another +1 for another reason ...
The pattern is seen when iterating roll types. Just keep your eye on the Effect, which is all a Referee is really concerned with for skill checks. Nothing else.GuernseyMan said:I'm not trying to be difficult with this I really can't see the difference. I am willing to be won over!