I have plans, Prime_Evil, lots of plans. I'll make a note of that and perhaps incorporate it into a re-worked cult for Sheoloth!
Welcome back, I'm just looking at the first of 10 dark elf houses and building them based on the factions rules.
House Arras’zur
House Features:
• +20% House bonus on all Craft (alchemy) and Lore (Dark Mother) skill tests. Dark elves of House Arras’zur, both male and female, are exceptionally familiar with all elements of worship of the Dark Mother.
House Skills: The house offers training in any of the following skills: Craft (alchemy), Lore (Dark Mother), 1-H Sword, Crossbow, Manipulation, Stealth, Intrigue, Influence, Resilience, Persistence
Favoured Occupation: Priest
Predominant Religion: The Dark Mother
Heroic Abilities: Loremaster, Disease Immunity, Linguist
House Magic: Divine spells from the Dark Mother – Amplify, Behold, Fear, Heal Body, Heal Mind, Heal Wound
House Ranks
Serf
The only requirement to be a serf is to be a member of the house, former slave or not. To rise in rank, one must bide their time and wait to move up the ladder. Impressing nobles of the house is a good way to do this, as is keeping oneself alive.
Squire
Squires must have acted in defence of the house, have at least four house skills at 25% and take a blood oath to the grand noble of the house. To be promoted to noble, one needs to have made a really big impression on the grand noble (or sleep with them, this is not unheard of).
Noble
Nobles are usually blooded members of the house, it is rare for non-blooded members to be promoted to nobility, but it’s not impossible. Nobles must have five house skills at 35% to qualify. Promotion to a High Noble is extremely rare and almost never happens.
High Noble
When the grand noble doesn’t have time for the day to day tasks of the house, they call on their high nobles. They are often sons and daughters of the house, or those members who have truly made an impression on the grand noble. The high noble requires five house skills at 50%. Death is often the only way to promote oneself to grand noble, and the aspiring dark elf best be clever in how they arrange the grand noble’s demise.
Grand Noble
The grand noble is the defacto ruler of the house, usually one, or there can be a pair if it’s a mated couple. The grand noble must have five of the house skills at 65% and must be a direct blood descendent of the previous grand noble. They must also stand before the Dark Mother and be accepted by her, those who fail, die.