House Rules for a group that isn't used to life paths

gerzel

Mongoose
Ok.

I'm thinking of trying to run Traveller with my group, but well they tend to not like life paths and random generation.

I am going to use the life paths but am thinking of making the following changes.

If the total of the six stat scores is less than 42 the player may elect to re-roll all their stats.

Each player also gets six saves. A save may be used to re-roll a single die on any roll during character generation. The new result is final, unless the player uses another save to re-roll it. Three saves can be used to set a die at what ever number the player wants.

On the skill tables a player tosses two dice and picks the one they want.
 
Or you can chose the point-buy system on page 40 and let them create exactly what they want. :D
It mimics the point buy system of GURPS and other point allocation system.
They get a number of points per term they serve, then simply buy the skills they want.
 
Agreed. If they really, really don't like this stuff just go with the points-buy. It'll save more heartache later on down the line.

Just get em to each roll up three or four events and a mishap from their chosen careers for 'flavour' to generate their character history - don't apply injuries, skills, or anything.
 
Limit the terms they serve, and thus limit the number of careers they serve, too. Give them a bonus 20 points if they accept the draft and join one of the armed services.
 
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