phavoc said:
According to the rules, if you are drifting lying in wait you are burning 100% of your fuel. If you are accelerating at 6Gs and firing 1,000 lasers, bay weaponry and a spinal mount you are burning exactly the same amount of fuel.
The rules say you burn a weeks fuel in a week's time - no more, no less.
That is one valid interpretation.
Perhaps in some peoples TU the power plant is either on or off and can't "throttle back"?
I find it strange when there are many ways of interpreting something, there are some people that chose to stick with the one that counters their logic instead of coming up with an interpretation that fits their needs. So be it. It's your interpretation.
To me, the more important question is game playability. There could be a game where every weapon, piece of electronics, recharging the vacc suit batteries, the coffee maker, lighting at full vs half, and so on has a power consumption rating and the players need to calculate exactly how much is consumed every week, every day, every hour, every moment of "operation"? Some people do love that nitty gritty stuff. "Captain, someone left the sensors powered up while we were in Jump. Were going to be cutting it close on fuel."
When the rules say "Fuel 44 tons One Jump–2 and two weeks of operation" I don't take this to mean the ship can only do Jump 2 and Jump 1 is impossible.
Nor do I take a generic "week of operation" to mean any and all ship activity. I don't have the capability to memorize all the rules. Please point me to any rules that are more specific on this.
The following:
Solomani666 said:
IMTU A ship during jump utilizes the part of the power supplied to the jump engines to operate the ships systems, thus extending the operational endurance of all starships by one week.
off the top of my head is what the rules imply.
Using: "Fuel 44 tons One Jump–2
and two weeks of operation"
I think if a ship has the fuel and can do Jump 2, it could even do two Jump ones back to back
and have two weeks of operation.