dreamingbadger
Mongoose
A proposed house true to allow characteristic improvement.
Traveller allows for advancement of skills through diligent training, similarly statistics could also be improved. Take the total for physical or mental characteristics and subtract 21 from each group, minimum 0, this gives you a “total skill level” equivalent for each group.
Select the specific characteristic and subtract 7 from it (min 0), this will give you the equivalent current skill level.
Use the regular skills improvement rules to work out how much time you need to spend, exercising, improving your balance, reading doing mental exercises or socialising to improve the characteristic.
Not all characteristics can be improved in all environments; it is unusual to be able to improve your Social Standing whilst in jump space for example.
No characteristic can be improved by more than 50% (round down) of its value at the end of character generation. e.g. STR 7, could be increased by up to 3 points.
No characteristic can be improved past the point at which aging impacted it. e.g. a character with END 8 enters an aging crisis, and their statistic is reduced to 7, it can never be raised above 8 using Characteristic improvement, further aging crisis do not effect the maximum characteristic further the maximum remains 8 for that characteristic.
No characteristic can be increased beyond its racial maximum.
Instructors can improve learning times, but, only by 1d2. Their equivalent skill level is their statistic minus 6 (minimum 0).
Traveller allows for advancement of skills through diligent training, similarly statistics could also be improved. Take the total for physical or mental characteristics and subtract 21 from each group, minimum 0, this gives you a “total skill level” equivalent for each group.
Select the specific characteristic and subtract 7 from it (min 0), this will give you the equivalent current skill level.
Use the regular skills improvement rules to work out how much time you need to spend, exercising, improving your balance, reading doing mental exercises or socialising to improve the characteristic.
Not all characteristics can be improved in all environments; it is unusual to be able to improve your Social Standing whilst in jump space for example.
No characteristic can be improved by more than 50% (round down) of its value at the end of character generation. e.g. STR 7, could be increased by up to 3 points.
No characteristic can be improved past the point at which aging impacted it. e.g. a character with END 8 enters an aging crisis, and their statistic is reduced to 7, it can never be raised above 8 using Characteristic improvement, further aging crisis do not effect the maximum characteristic further the maximum remains 8 for that characteristic.
No characteristic can be increased beyond its racial maximum.
Instructors can improve learning times, but, only by 1d2. Their equivalent skill level is their statistic minus 6 (minimum 0).