Hopper attack

Vegabond

Mongoose
I've just started playing, so bear that in mind.

When a unit moves (say 3 blaster bugs) can 1 go off on its own as if a new unit had just been formed? Say 1 wants to sneak around behind a rock or something. Or do all 3 follow the current unit leader?

Hoppers, when they attack do they attack individually or as a unit? Meaning I designate the unit leader measure to the MI squad Sgt. move the lead hopper up and roll to hit/kill. Then move him away from the MI. What if at that point it is within reaction range of 1 MI trooper, can it react now or does it have to wait until the other hoppers have moved/attacked? Hopefully killing 1 MI each before reactionary fire can occur.
 
1. No, a model of a unit can't go out of range of it's unit leader. It has to start within 6" of it's unit leader (to be able to act) and has to end it's action within 6" of it's unit leader.
What it does in the transition between (e.g. while moving) doesn't matter, as long as it ends it's action within 6" of it's unit leader.
So a blaster could evade a rock and then return into command radius before ending it's movement.

2. All Hoppers act as a unit, so all attacks are solved before the enemy can react.
 
1. Say I have my bugs all 5.5" apart in my unit. and one makes a save, flinches 2", and is now 7.5" away from anyother bug in it's original unit, what are it's options on my next turn?

2. Ok, that is how we played it. Thanks.
 
Check if there's any bug within 6". If yes, then either make him the new leader next turn, or (if it's from another unit and spieces fit) swarm the straggler up.
If none of the above then You've got a choice between leaving the straggler as an immobile, "ambushing" bug, or using up an action for the squad to fallback to retrieve him.
As last resort use an independent bug to comand the loner back into command range (imo just brains/overseers/queens qualify to do this).
 
I think that if a bug gets pushed out of it's unit, it should be able to act as a leader, even without more bugs.
 
Cliff said:
I think that if a bug gets pushed out of it's unit, it should be able to act as a leader, even without more bugs.

I think that is pushing it since the bugs are already the most flexible army with regards to leadership. And that is coming from a bug player. :D
 
dyssnowman said:
Cliff said:
I think that if a bug gets pushed out of it's unit, it should be able to act as a leader, even without more bugs.

I think that is pushing it since the bugs are already the most flexible army with regards to leadership. And that is coming from a bug player. :D

I don't think that he is pushing anything. The rules say that a bug swarm can elect any bug as the unit leader at the start of units turn.

If a bug is flinched back and is out of command, you either pick a new unit leader (next turn) that will make veryone stay in command range OR you pick a new unit leader that has the back most bugs in command range so that you can move them forward still. (you just have to remember not to move so far forward that you put someone else out of command range... that is, not unless you want to play some kind of 'bug leap frog'.)

But as far as any bug being able to be a 'solo' unit once it's out of command range... that's not just pushing it, that's clearly breaking the rules. (unless it's a bug with 'independent' as a trait)
 
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