Utgardloki
Mongoose
Maybe I'm living dangerously, but I consider it a testament to the richness of the Gloranthan setting that I feel like I have a good understanding of it, even though I have precious little Gloranthan material to read.
Even before the MRQ rules came out, I was thinking of a way to add concepts of Honor and Virtue to the region around Sartar. Now that the rules have come out, my idea is to treat these as pseudo-skills that may be important in certain settings.
New PCs start out with Honor equal to Intelligence + Charisma, and Virtue equal to Intelligence + Power. These are scaled as the other skills, but they are really pseudo-skills, to which the following rules apply:
* Characters may not spend Improvement rolls to improve Honor or Virtue. These go up if the character performs Honorable or Virtuous deeds, and it is up to the GM (me) whether and how much to adjust these. In general, they can be raised about as fast as other skills, but only by actually exercising these traits.
* Honor and Virtue can also go down. (Just ask Mark Foley. You can Google his name if you don't recognize it.)
* It is also possible to have negative Honor and Virtue. (I'd guess that Mr. Foley is somewhere around minus 70% Honor as of this writing -- but I don't intend to debate an exact figure.) While building these traits up takes time and effort, dropping these traits into the negatives can be very rapid, indeed.
These ideas arose out of my considerations for how the Gloranthans would regard sexual relations. The early Glorantha materials suggested that strictures against premarital sex were a lot looser than in the modern Earth, but I didn't think it appropriate that anything would be accepted. Perhaps the sexual rules are a little less strict around Sartar and Tarsh, but prudent PCs should still take care for their reputations.
These rules are also useful as an alternative to D&D-style alignment. Glorantha still has the "allegiance is not based on abstract alignments" that was expressed in the early days, but there are still penalties for the dishonorable.
Even before the MRQ rules came out, I was thinking of a way to add concepts of Honor and Virtue to the region around Sartar. Now that the rules have come out, my idea is to treat these as pseudo-skills that may be important in certain settings.
New PCs start out with Honor equal to Intelligence + Charisma, and Virtue equal to Intelligence + Power. These are scaled as the other skills, but they are really pseudo-skills, to which the following rules apply:
* Characters may not spend Improvement rolls to improve Honor or Virtue. These go up if the character performs Honorable or Virtuous deeds, and it is up to the GM (me) whether and how much to adjust these. In general, they can be raised about as fast as other skills, but only by actually exercising these traits.
* Honor and Virtue can also go down. (Just ask Mark Foley. You can Google his name if you don't recognize it.)
* It is also possible to have negative Honor and Virtue. (I'd guess that Mr. Foley is somewhere around minus 70% Honor as of this writing -- but I don't intend to debate an exact figure.) While building these traits up takes time and effort, dropping these traits into the negatives can be very rapid, indeed.
These ideas arose out of my considerations for how the Gloranthans would regard sexual relations. The early Glorantha materials suggested that strictures against premarital sex were a lot looser than in the modern Earth, but I didn't think it appropriate that anything would be accepted. Perhaps the sexual rules are a little less strict around Sartar and Tarsh, but prudent PCs should still take care for their reputations.
These rules are also useful as an alternative to D&D-style alignment. Glorantha still has the "allegiance is not based on abstract alignments" that was expressed in the early days, but there are still penalties for the dishonorable.