Ian Blagden
Mongoose
Hi,
Inspired by an old CT article in White Dwarf #30 I've written up rules for playing biological robots or bioroids. For those not familiar with the concept Bioroids are cybernetic constructs made of primarly organic components with a few mechanical aspects, similar to Blade Runner's Replicants or the Cylons from the Battlestar Galactica remake. The rules presented below were created using the Aliens section of the Traveller corebook. They haven't been playtested yet, but I have wrote up a couple characters using them. Anyways I'd be interested in what other members of the forum think of them, my primary concerns are regarding game balance, but all feedback is welcome.
Bioroids: Notable Strength (+1), Notable Endurance (+2), Notable Intelligence (+1), Weak Education (-1), Weak Social Standing (-3), Slow Metabolism, Engineered, Bioroid characters may not have psionic abilities.
Inspired by an old CT article in White Dwarf #30 I've written up rules for playing biological robots or bioroids. For those not familiar with the concept Bioroids are cybernetic constructs made of primarly organic components with a few mechanical aspects, similar to Blade Runner's Replicants or the Cylons from the Battlestar Galactica remake. The rules presented below were created using the Aliens section of the Traveller corebook. They haven't been playtested yet, but I have wrote up a couple characters using them. Anyways I'd be interested in what other members of the forum think of them, my primary concerns are regarding game balance, but all feedback is welcome.
Bioroids: Notable Strength (+1), Notable Endurance (+2), Notable Intelligence (+1), Weak Education (-1), Weak Social Standing (-3), Slow Metabolism, Engineered, Bioroid characters may not have psionic abilities.