Utgardloki
Mongoose
So far, all the spells I've seen for Runequest have been in the magnitude range of about 1-8. This sounds reasonable. A magnitude 8 spell should mark one as a formidable wizard to not be trifled with.
BUT,
I also like the idea of thinking big. The sky's the limit, what would Mordru do, that kind of thing. In my thread about Druids, I suggested that they should be able to take a legendary ability that allows them to cast especially powerful magic. Other types of spellcasters could also have such an option.
And then there are the gods
Before making up any high magnitude spells (which I haven't done yet), I decided to sketch out a rough framework to determine how much power a spell of a given magnitude has, ranging from magnitude 9-10 (extra-powerful) up to magnitude 136 and beyond (metaphysical spells that can literally change the universe).
What I did was create spell "terraces" of three "tiers" each. Each "tier" consists of three "triads" and each "triad" consists of three spell levels. I came up with 5 terraces. Each terrace and tier is defined by the type of caster who can master these spell magnitudes. (The three triads of each tier are assumed to be "apprentice", "proficiency", and "mastery" levels.)
[/i][/b]
BUT,
I also like the idea of thinking big. The sky's the limit, what would Mordru do, that kind of thing. In my thread about Druids, I suggested that they should be able to take a legendary ability that allows them to cast especially powerful magic. Other types of spellcasters could also have such an option.
And then there are the gods
Before making up any high magnitude spells (which I haven't done yet), I decided to sketch out a rough framework to determine how much power a spell of a given magnitude has, ranging from magnitude 9-10 (extra-powerful) up to magnitude 136 and beyond (metaphysical spells that can literally change the universe).
What I did was create spell "terraces" of three "tiers" each. Each "tier" consists of three "triads" and each "triad" consists of three spell levels. I came up with 5 terraces. Each terrace and tier is defined by the type of caster who can master these spell magnitudes. (The three triads of each tier are assumed to be "apprentice", "proficiency", and "mastery" levels.)
[/i][/b]