High Guard 2e, playtest or final version availability

akalrs

Mongoose
I'm a new traveller player/referee. After getting the core rule book for 2nd ed I'm left with the distinct feeling that I got only half the system I need. Making, building and modifying a ship seems so essential to the game that I'm having trouble imagining a campaign where that is not possible. Therefore I'm wondering if it is possible to get access to the play test version of High Guard in any way, or if anybody know when the final product will be available in PDF. The release schedule on Mongooses website seems to be outdates as both "High and Dry" and "Marooned on Marduk" is released but listed as Layout and Editing.
 
Afraid not. The playtest for High Guard was only available as part of the playtest for the Core Rulebook. The rules are getting close to finalized, but still some work to do after that, but shouldn't be too much longer.
 
akalrs said:
I'm a new traveller player/referee. After getting the core rule book for 2nd ed I'm left with the distinct feeling that I got only half the system I need. Making, building and modifying a ship seems so essential to the game that I'm having trouble imagining a campaign where that is not possible. Therefore I'm wondering if it is possible to get access to the play test version of High Guard in any way, or if anybody know when the final product will be available in PDF. The release schedule on Mongooses website seems to be outdates as both "High and Dry" and "Marooned on Marduk" is released but listed as Layout and Editing.
That's interesting. A new player to Traveller that feels something is missing from the game.

So a Traveller campaign is not possible without ship building/modifying features included in the rules. Sounds like someone bought Traveller in order to just build/modify ships. Are there other role-playing games out there that just do ship building/modifying, and that's what their campaigns are all about? And Traveller needs to do the same?
 
akalrs said:
I'm a new traveller player/referee. After getting the core rule book for 2nd ed I'm left with the distinct feeling that I got only half the system I need. Making, building and modifying a ship seems so essential to the game that I'm having trouble imagining a campaign where that is not possible. Therefore I'm wondering if it is possible to get access to the play test version of High Guard in any way, or if anybody know when the final product will be available in PDF. The release schedule on Mongooses website seems to be outdates as both "High and Dry" and "Marooned on Marduk" is released but listed as Layout and Editing.

From a pure Traveller perspective, I would agree with you. There are stock ships from the core rulebook, but for many players, one of the enjoyable things from the game system has been making your own ship, or even radically customizing a stock ship into your own version.

But Andrew has answered your question about getting access to the new HG rules. A number of things have changed, some fundamentally. No longer is there the puzzling chart for engine types to fit into stock hulls in the adventure-class ship range. And a number of other changes are in store for you (some good, some not so much... your mileage will vary).

ShawnDriscoll said:
That's interesting. A new player to Traveller that feels something is missing from the game.

So a Traveller campaign is not possible without ship building/modifying features included in the rules. Sounds like someone bought Traveller in order to just build/modify ships. Are there other role-playing games out there that just do ship building/modifying, and that's what their campaigns are all about? And Traveller needs to do the same?

Clearly you don't get out much to play other games Shawn. You've heard of the Millenium Falcon I take it? The fastest piece of junk to make the Kessel run in 12 parsecs? Why yes, THAT craft is not possible in the stock Star Wars rules because it's a MODIFIED YT-1300 light freighter. Modifications that in the Traveller equivalent require the rules now set in High Guard.

Some people like to spruce up their ships, others like to build them from the ground up. Traveller has a very rich and robust history when it comes to custom-designing and modifying your starship.

To answer your question,
ShawnDriscoll said:
And Traveller needs to do the same?
- Yes. Traveller needs to stay true to it's roots.
 
Because I don't know anybody around my area that plays Traveller, I am very much into building my own ships, character creation and Sector/Sub-sector/world building. That being said I would make a bad GM :oops:
 
phavoc said:
Some people like to spruce up their ships, others like to build them from the ground up. Traveller has a very rich and robust history when it comes to custom-designing and modifying your starship.

To answer your question,
ShawnDriscoll said:
And Traveller needs to do the same?
- Yes. Traveller needs to stay true to it's roots.

Right from the very beginning :)

Classic traveller LBB book 2 "Starships" in fact.

To deny that starship design is not part of Traveller is absurd.

The first thing I did when I got my boxed set back around 1979 was to get stuck into was character generation, world creation - as part of creating a setting (No OTU back then) and designing some other ships for characters to travel in and encounter.
 
Asked the about when the book is ready on Facebook and got the followin reply from Mongoose:
A few small weeks - the rules are pretty much done (just a few tweaks) as are most of the ships, so we are now really just waiting on artwork.
 
akalrs said:
Asked the about when the book is ready on Facebook and got the followin reply from Mongoose:
A few small weeks - the rules are pretty much done (just a few tweaks) as are most of the ships, so we are now really just waiting on artwork.

Interesting. We've not heard a peep for weeks in the playtest area in regards to comments, problems and clarifications that we've seen thus far in the HG rules. And fleet combat rules haven't yet made out out in public beta. And we haven't seen nary a sign of ANY ship to be included in HG.

I do hope we don't have another clusterfrak coming.... the last thing they need is a cock-up like Mercenary 1st edition. The only saving grace is that it's just a pdf version to start out with, so no having to give away free books again. Kudo's to them for doing that, but jeez, I have no idea how something like that gets through any QA process.
 
phavoc said:
Interesting. We've not heard a peep for weeks in the playtest area in regards to comments, problems and clarifications that we've seen thus far in the HG rules. And fleet combat rules haven't yet made out out in public beta. And we haven't seen nary a sign of ANY ship to be included in HG.

Worry not, we have been busy beavering away behind the scenes, and High Guard is 'this' close to being complete - expect what we think will be the last rules update later this week (fleet rules included, along with a brand new chapter covering the use of fighters!).

As for books of the previous edition, we have changed pretty much everything in terms of developing and editing. Not saying everything will be absolutely perfect, but it will be at least nine times better!
 
Well hopefully the beavers are leaving enough time for reviewers to give it one last look-see for clarity and corrections. Nine times better is great! TEN times better is even greater!
 
phavoc said:
And we haven't seen nary a sign of ANY ship to be included in HG.

Well, the Core Rulebook ships will be included (full stats) so in that way you have. But yes there are more ships being worked on to be included as well.
 
AndrewW said:
phavoc said:
And we haven't seen nary a sign of ANY ship to be included in HG.

Well, the Core Rulebook ships will be included (full stats) so in that way you have. But yes there are more ships being worked on to be included as well.

I was referring specifically to the HG ships. Yes, the CRB presented a number of the standard starter starships, but as we are talking HG, we haven't seen any of these ships.

And what do you mean by "full stats"? Is there a "half-stats" classification or something along those lines?
 
phavoc said:
And what do you mean by "full stats"? Is there a "half-stats" classification or something along those lines?

As opposed to what was given in the Core Rulebook.
 
AndrewW said:
phavoc said:
And what do you mean by "full stats"? Is there a "half-stats" classification or something along those lines?

As opposed to what was given in the Core Rulebook.

Well, be all mysterious there Andrew! Hopefully the ship cards will contain more data at a glance than the CRB versions did.
 
phavoc said:
Well, be all mysterious there Andrew! Hopefully the ship cards will contain more data at a glance than the CRB versions did.

Basically the same format as used in the 1st Core Rulebook and High Guard.
 
We have posted one of the new ships up on our Facebook page - you can see the new format there.

https://www.facebook.com/mongoosepublishinguk
 
In he core book some of the smaller ships were placed two to a page, and then on the next page you had the same two ships deckplans. I would much have preferred to have stat block and deckplan on the same page. In total it would have consumed the same amount of pages. Also a bit confusing which stat block belonged to what drawing when it was placed on the same page.
 
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