Help for a newbie

Cooperbrad

Mongoose
Hello,

My son picked up the core rule book and I have volunteered to help him. We have played D&D many times and he and his brothers now want to play Traveller.

Question, Are there the equivalent of dungeon adventures available? For D&D we bought 3-4 books that started at level 1-3 then the next book was for level 3-5, etc. It would help me a lot if anyone could recommend one for me to buy (and where to buy).

I see all of the 'data' books, but I don't think I can make up my own adventure just yet as we are just starting out.

Thanks and appreciate the help.
 
Mongoose has a few adventures/scenarios in their free Signs and Portents web magazine.
See this forum thread: http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=36557&start=0&postdays=0&postorder=asc&highlight=

or this link at the web site: http://www.mongoosepublishing.com/home/series.php?qsSeries=13

Note: Traveller does not have character levels and adventure levels like D&D.

Have fun.
 
Below are my opinions. YMMV... :)

Stick "I think" or "IMO" before most of the assertions and you'll see more what I mean.

I was very impressed with the selection of adventure seeds here:

http://freelancetraveller.com/features/advents/index.html

It's worth stressing the differences between D&D and Traveller:

* Traveller is not focused on the growth of the character, their "hero's journey" from zero to world-mover to anything like the extent that D&D is. This can lead to some dissatisfaction from those who're used to getting significantly tougher over time. Progression comes more from story elements and resources (both material and social).

* Traveller doesn't focus on "Kick the door, kill the monster, take the treasure" action. The opposition are rarely static, and the approach the party take can be as flexible as their skills permit. This pretty much means that the ref *has* to make at least some things up on the fly.

* Traveller is deadly. Characters can be killed and direly injured quite easily. Regularly getting into firefights will tend to lead to regular chargen sessions. The upside is that the bad guys know this too, so mostly won't start shooting without good reason (or an overwhelming advantage handed to them by the players).

* Traveller character generation can be desperately "unfair". You can have anything from a 2-term Drifter with 1 skill over zero, and 8 at 0 to a 6-term Marine with a couple of skill-2 or s and a score of other skills, as well as a weapon and plenty of dosh. This can lead to disappointment as the apparent gulf between characters is greater than, say D&D at level 1.

I'd recommend you have a read of the adventure seeds on Freelance Traveller to see the sort of adventures that the big, wide open universe out there can frame. Start simple and work up. Take notes of what you do in each game session and retroactively weave apparently unrelated occurrences and people together; soon the players will be embroiled in the affairs of the milieu you're playing in.

And, don't tell them about this place, then you can mine the wide and varied experience of 30-year gamers...
 
Type S is a new adventure for Traveller that would be good for starting characters. It is available at DriveThru RPG.

Not a lot of fighting, but a lot of action and it gives you a good intro to the Official Traveller Universe without overwhelming you.
 
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