Slightly Norse John
Mongoose
Looking at the 'Armageddon for the Dilgar' thread, it's developing an increasing amount of heat and very little light. We are getting seriously wound up, snarling at each other, and it isn't getting anywhere or doing any good.
I'm not sure if I'm pouring water or oil on the flames here, but I want to try to do something, get at least a start of actual development done.
I want to take the Dilgar fleet apart, looking at what it has or doesn't have, and what it could have, want, need or afford.
PL breakdown, including RBax' Dilgar ships, one at a time;
Patrol level;
Breaching pods- they're breaching pods, same as everyone else's. Nothing special.
Thorun Dartfighter; their quite literally supreme speed and decent numbers make them very useful- if you get the initiative. As fighters they are mediocre to poor, the Pentacon special rule their only real advantage. Basically a strike fighter.
Jashakar Scout; fast, decent damage and crew for Patrol, scout and massive short range weaponry. A valuable element of any Dilgar force- but in and of itself, it's a puzzler. Definitely one of the quirks of the fleet.
Rishekur Frigate; much more normal for a light attack craft, still pretty hefty for a small ship, and very, very fast. Never CAF with ths ship; the sheer unpredictability of where it's going to strike is it's strongest asset.
technically possible; small and cheap as they are, it's easier to come up with a new Patrol ship than a much larger unit. Problem is, any imbalance gets multiplied by the number of them you buy. In game, it's easy; out of game, it's much harder to balance. That caveat in mind,
The majority of the League warships are small; a ship intended to fight them at parity, small vs. small, could work, Pulsar rather than Bolter armed.
Disruptor Torpedoes could be a real unbalancer- and the only similar ships in a rival navy they came up against were the EA Missile Tethys and Hermes, a bit late from their point of view. A ship with one or two single AD torpedo launchers could easily make too much of a difference. It'd need careful testing and careful tweaking of the rest of the stats, if it were to be done.
I remember hearing about something called the Delegor Suicide Frigate; it struck me as being wrong but interesting. Kill or be killed is one thing, but I don't think it fits the Dilgar mentality, when they're fighting so hard for their racial survival, to deliberately go out to be certainly killed. Drastic action and thin chances, maybe, but not kamikaze.
One thing that might make more sense is a plague ship; small Virus Bomber. There's no way anybody's going to fit a Mass Driver on a ship this size (although it is not only possible but likely on the refit table), so a simple mop- up craft and fear spreader could work.
I really don't see the Dilgar using stealth. (Well, I wouldn't see them, would I...)
Fighter types; the Thorun is beaten by most of it's rivals as a dogfighter, and it's main antiship asset is not so much it's weaponry as it's speed, to find weak points. A dedicated interceptor would multiply the effectiveness of the standard Thorun too, and that could be another balance problem.
Tactically desirable;
A pulsar- armed attack corvette would actually be a step in the direction of normality; if anything, it would make the Dilgar less powerful, by taking up patrol slots you could otherwise shoehorn a 6AD bolter battery into. In the space it would clear for the larger ships would lie it's value. It could be interesting to use.
Plague ships would be a useful scenario element, sort of extermination on the cheap; that might make them worth doing.
On the other hand, a torpedo carrier would be fairly dull. An efficient weapon of war, but not so stellar on the gameplay.
And that's Patrol level at a first approximation. Comments, additions, stat suggestions?
I'm not sure if I'm pouring water or oil on the flames here, but I want to try to do something, get at least a start of actual development done.
I want to take the Dilgar fleet apart, looking at what it has or doesn't have, and what it could have, want, need or afford.
PL breakdown, including RBax' Dilgar ships, one at a time;
Patrol level;
Breaching pods- they're breaching pods, same as everyone else's. Nothing special.
Thorun Dartfighter; their quite literally supreme speed and decent numbers make them very useful- if you get the initiative. As fighters they are mediocre to poor, the Pentacon special rule their only real advantage. Basically a strike fighter.
Jashakar Scout; fast, decent damage and crew for Patrol, scout and massive short range weaponry. A valuable element of any Dilgar force- but in and of itself, it's a puzzler. Definitely one of the quirks of the fleet.
Rishekur Frigate; much more normal for a light attack craft, still pretty hefty for a small ship, and very, very fast. Never CAF with ths ship; the sheer unpredictability of where it's going to strike is it's strongest asset.
technically possible; small and cheap as they are, it's easier to come up with a new Patrol ship than a much larger unit. Problem is, any imbalance gets multiplied by the number of them you buy. In game, it's easy; out of game, it's much harder to balance. That caveat in mind,
The majority of the League warships are small; a ship intended to fight them at parity, small vs. small, could work, Pulsar rather than Bolter armed.
Disruptor Torpedoes could be a real unbalancer- and the only similar ships in a rival navy they came up against were the EA Missile Tethys and Hermes, a bit late from their point of view. A ship with one or two single AD torpedo launchers could easily make too much of a difference. It'd need careful testing and careful tweaking of the rest of the stats, if it were to be done.
I remember hearing about something called the Delegor Suicide Frigate; it struck me as being wrong but interesting. Kill or be killed is one thing, but I don't think it fits the Dilgar mentality, when they're fighting so hard for their racial survival, to deliberately go out to be certainly killed. Drastic action and thin chances, maybe, but not kamikaze.
One thing that might make more sense is a plague ship; small Virus Bomber. There's no way anybody's going to fit a Mass Driver on a ship this size (although it is not only possible but likely on the refit table), so a simple mop- up craft and fear spreader could work.
I really don't see the Dilgar using stealth. (Well, I wouldn't see them, would I...)
Fighter types; the Thorun is beaten by most of it's rivals as a dogfighter, and it's main antiship asset is not so much it's weaponry as it's speed, to find weak points. A dedicated interceptor would multiply the effectiveness of the standard Thorun too, and that could be another balance problem.
Tactically desirable;
A pulsar- armed attack corvette would actually be a step in the direction of normality; if anything, it would make the Dilgar less powerful, by taking up patrol slots you could otherwise shoehorn a 6AD bolter battery into. In the space it would clear for the larger ships would lie it's value. It could be interesting to use.
Plague ships would be a useful scenario element, sort of extermination on the cheap; that might make them worth doing.
On the other hand, a torpedo carrier would be fairly dull. An efficient weapon of war, but not so stellar on the gameplay.
And that's Patrol level at a first approximation. Comments, additions, stat suggestions?