Okay, we have some really sensitive members who were offended by my comment in another thread that there is a responsibility to GM's to run the Conan RPG in the style of the REH Conan stories, emulating the distinct environment of action Howard provided.
First, there is no Gaming Police - so do not run home with that crap in your pants.
Second - Obviously, anyone can play any game any way they want to. My argument is they could play that same game in the any other RPG rule set or setting. No distinction.
My case:
The physical map of the Hyborian Age setting - and all the countries with it - does not make the Conan RPG since it can be played in other settings.
Robert E. Howard created the world Conan lives in to be an extremely dangerous place that only contains a facade of civilization. In truth, beneath the surface of civilization, corruptness rules the day.
No matter the scenario you run - wheeling and dealing politics, merchant haggling, going for a stroll down a busy street, drinking at the fountain with your lover - at some point that facade fades and the real world will crash down upon your heads like Gorm destroying the Hyborians. There can be no such scenario - in true REH form and thus by distinction the Conan RPG - that does not try to kill you or destroy you because of some reason that has to do with the seven cardinal sins. A GM that does not follow this mantra, is being untruthful to the essence of the Conan RPG and really could be playing any other setting with no distinction between them.
If you are a GM and running such a nice adventure with much haggling, political maneuvering, friends visiting, trading, etc. etc. - and it looks like a beautiful adventure in GreyHawk - then it probably is, except for the names of the setting.
When you throw in the mechanics of the Conan RPG - that only reinforces my simple allegation. The biggest difference with the Conan RPG and other D20 settings/games are the combat mechanics. Other than that, the rules almost mirror (outside sorcery - which, correctly btw, the Conan RPG has little non-evil design) the 3.5 rules set.
There are numerous reasons to play the Conan RPG. But really, if you are playing an adventure with the Conan RPG then there are rules established by Robert E. Howard - none of them include the absence of physical threats.
I am not saying non-violent gaming sessions are not fun or just as enjoyable. I am saying that, there is a responsibility of the GM to understand the setting and make decisions based on character actions that reflect that setting. The PC's could try to avoid the threat in a non-physical way but Howard tells us that the world is ruled by the sword arm of the PC's/NPC's and GM's have a responsibility to emulate that with the Conan RPG.
What say you, without the gaming police rhetoric?
First, there is no Gaming Police - so do not run home with that crap in your pants.
Second - Obviously, anyone can play any game any way they want to. My argument is they could play that same game in the any other RPG rule set or setting. No distinction.
My case:
The physical map of the Hyborian Age setting - and all the countries with it - does not make the Conan RPG since it can be played in other settings.
Robert E. Howard created the world Conan lives in to be an extremely dangerous place that only contains a facade of civilization. In truth, beneath the surface of civilization, corruptness rules the day.
No matter the scenario you run - wheeling and dealing politics, merchant haggling, going for a stroll down a busy street, drinking at the fountain with your lover - at some point that facade fades and the real world will crash down upon your heads like Gorm destroying the Hyborians. There can be no such scenario - in true REH form and thus by distinction the Conan RPG - that does not try to kill you or destroy you because of some reason that has to do with the seven cardinal sins. A GM that does not follow this mantra, is being untruthful to the essence of the Conan RPG and really could be playing any other setting with no distinction between them.
If you are a GM and running such a nice adventure with much haggling, political maneuvering, friends visiting, trading, etc. etc. - and it looks like a beautiful adventure in GreyHawk - then it probably is, except for the names of the setting.
When you throw in the mechanics of the Conan RPG - that only reinforces my simple allegation. The biggest difference with the Conan RPG and other D20 settings/games are the combat mechanics. Other than that, the rules almost mirror (outside sorcery - which, correctly btw, the Conan RPG has little non-evil design) the 3.5 rules set.
There are numerous reasons to play the Conan RPG. But really, if you are playing an adventure with the Conan RPG then there are rules established by Robert E. Howard - none of them include the absence of physical threats.
I am not saying non-violent gaming sessions are not fun or just as enjoyable. I am saying that, there is a responsibility of the GM to understand the setting and make decisions based on character actions that reflect that setting. The PC's could try to avoid the threat in a non-physical way but Howard tells us that the world is ruled by the sword arm of the PC's/NPC's and GM's have a responsibility to emulate that with the Conan RPG.
What say you, without the gaming police rhetoric?