[GK Games] Ships of Clement Sector 7: Perth-class Frigate

Gypsy Knights Games

Cosmic Mongoose
Now Available at this link!

Gypsy Knights Games is proud to present the seventh entry in our line of products dedicated to the starships of Clement Sector.

The Perth-class Frigate is a 1000 ton vessel operated by the Republic of Australia Navy starting in 2283. Built to be an escort, the ship is designed to provide point defense and fire support to the larger ships of the RAN.

By the time of the Conduit Collapse in 2331, twelve Perth-class Frigates had been built. Three of these twelve were caught on the Clement Sector side of the Conduit. These vessels are now part of the New Perth Defence Force, an Australian colony located in the Peel Subsector of Ariel Sector (coreward of Clement Sector).

The Perth-class ship is ideal for use in a naval campaign where the characters are called upon for multiple roles. The Perth can also provide a worthy adversary for pirate and smuggler characters as well.

Ships of Clement Sector 7: Perth-class Frigate comes complete with beautiful views of the ship. The Perth-class is presented with full deckplans and statistics to make your use of our product simple, easy and fun. In addition, the Perth comes with a set of adventure hooks to get your characters right into the action.

Though designed specifically with our Clement Sector setting in mind, the Perth-class could easily be used in any Traveller setting.

Get on board! Adventure awaits!

"Traveller" and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission. The Traveller Main Rulebook is available from Mongoose Publishing.

SOCS7Cover.jpg
 
The preview really doesn't give a prospective purchaser any info about the product. Though the last image is nice. How would I know there is anything useful as a Traveller player?
 
phavoc said:
The preview really doesn't give a prospective purchaser any info about the product. Though the last image is nice. How would I know there is anything useful as a Traveller player?


I recently picked up Ships of Clement Sector 5&6, since both have multiple ships or configurations. So with this I would expect to see deck plans, stats, short stories, plot hooks and lots of background. However I would also like to hear more about what is inside.
 
I'd like to see a sample of the deckplans - no objection to having 'sample' or whatever plastered all over them - because that is what I will base any buying decision on ultimately, at least in part, for any ship or station or location type PDF. If the deckplans suck I really in the end probably don't care how good the rest of the write up is as I'll likely make up my own fluff, or at least some part of it, anyways.
 
Having bought the book, I figured I'd chip in with a couple comments :-)

JBRocky's guess kinda struck gold, since the book does contain

deck plans, stats, short stories, plot hooks and lots of background.

Moving on, I'll begin by saying Haha, looks like I was wrong in almost every guess :-) (see the GKG news and reviews thread)

That said, it would be a very simple task (pen and paper-wise, not in-game) to replace the bays with barbettes and thereby free up space for, say, a platoon of marines and extended supplies and call it a patrol frigate, flagship-enabling facilities (extra staterooms, offices and command bridge) or whatever one might want :-)

Ahem, on to the actual ship. This is a brutal beast, looks very capable at its intended role of escort/close combatant. Fast, well armored and packing a very heavy punch, especially up close - any fleet or convoy should feel safe with a couple of Perths around! (Meaning no pirate will ever get their hands on those beer transports, makes me sad and happy at the same time...)

The book included two variants of the frigate (one with deckplans, "just" stat-block and background for the other one) as well as stats and plans for alternate versions of the fast launch and boat seen in earlier Clement books.

Always fun to see some railguns, great way to totally trash anything daring to come too close! Are railguns a common weapon in the Australian navy, or just on this particular ship? I mean, they fit the close range escort profile, but how about the Melbourne class? Do they pack railguns or keep the fusions from Farragut?

Another, semi-related, question: in several of your books, there are pictures of people carrying five cylinders on their left leg. What are those?
 
Thanks for the info Annatar. That's the kind of thing I like to hear.

I also agree some deck plans would be nice to see.
 
Thanks for the comments everyone.

As the designer, I try and give each national navy's ships a little something different in design criteria.

If you look at the Royal Navy and Imperial German Navy in the years leading to World War One, the ship designs were essentially similar with a few specific design differences. For instance, the Germans favoured smaller calibre guns, lower speed and heavier armour on their battlecruisers, while the Royal Navy tended to sacrifice armour for speed.

The Perth Class is designed for escort and point defence. It is common to see a pair of Perth's on patrol together so as to provide optimum defence.

In regards to the Maitland class, as the ship is conjectural and even if it was in service Earth sector side of the Conduit, there are certainly none in service in Clement Sector with the RAN (New Perth Navy). So data provided but no deck plans. Not every ship has a variant especially Naval warships and I am not going to get into a habit of producing endless variations for the same hull. I have far more ships to get done :)

Discussing the design specs for all the RAN's ships is beyond the scope of the SOCS series. But to answer your question Annatar, the Melbourne class is unchanged in RAN service.

I will need to ask the artist to what those 5 cylinders are :)

One final comment. Annatar, you mention some pencil/paper mods to free up space for troop capacity, well stay tuned on that one. Different ship but one similar in role to what you discussed.
 
Annatar Giftbringer said:
Having bought the book, I figured I'd chip in with a couple comments :-)

JBRocky's guess kinda struck gold, since the book does contain

deck plans, stats, short stories, plot hooks and lots of background.

Moving on, I'll begin by saying Haha, looks like I was wrong in almost every guess :-) (see the GKG news and reviews thread)

That said, it would be a very simple task (pen and paper-wise, not in-game) to replace the bays with barbettes and thereby free up space for, say, a platoon of marines and extended supplies and call it a patrol frigate, flagship-enabling facilities (extra staterooms, offices and command bridge) or whatever one might want :-)

Ahem, on to the actual ship. This is a brutal beast, looks very capable at its intended role of escort/close combatant. Fast, well armored and packing a very heavy punch, especially up close - any fleet or convoy should feel safe with a couple of Perths around! (Meaning no pirate will ever get their hands on those beer transports, makes me sad and happy at the same time...)

The book included two variants of the frigate (one with deckplans, "just" stat-block and background for the other one) as well as stats and plans for alternate versions of the fast launch and boat seen in earlier Clement books.

Always fun to see some railguns, great way to totally trash anything daring to come too close! Are railguns a common weapon in the Australian navy, or just on this particular ship? I mean, they fit the close range escort profile, but how about the Melbourne class? Do they pack railguns or keep the fusions from Farragut?

Another, semi-related, question: in several of your books, there are pictures of people carrying five cylinders on their left leg. What are those?

Thanks for the review Annatar. We're gratified that you are pleased with the book. We love to see reviews on the various forums and on DTRPG itself.

Thanks again!

John
 
madmike said:
Thanks for the comments everyone.

As the designer, I try and give each national navy's ships a little something different in design criteria.

And we approve, wouldn't be no fun if every navy looked exactly the same, would it :)
Though it would be interresting to imagine a navy composed of all the warships you guys design just to see its capabilities, I mean the Perth for instance would fill a unique role within a Hub Fed naval group.

In regards to the Maitland class, as the ship is conjectural and even if it was in service Earth sector side of the Conduit, there are certainly none in service in Clement Sector with the RAN (New Perth Navy). So data provided but no deck plans. Not every ship has a variant especially Naval warships and I am not going to get into a habit of producing endless variations for the same hull. I have far more ships to get done :)

To clarify, the "just" statblock part was in no way meant as critisism, I put it in quote marks to show that the just part wasn't so just.... uhm, yeah, that made very little sense :)

Discussing the design specs for all the RAN's ships is beyond the scope of the SOCS series. But to answer your question Annatar, the Melbourne class is unchanged in RAN service.

Sure, I understand that. Thanks for the answer!

I will need to ask the artist to what those 5 cylinders are :)

Ah, fair enough! Just curious, since I've seen them around here and there :)

One final comment. Annatar, you mention some pencil/paper mods to free up space for troop capacity, well stay tuned on that one. Different ship but one similar in role to what you discussed.

Sweet, looking forward to it!

Gypsy Knights Games said:
Thanks for the review Annatar. We're gratified that you are pleased with the book. We love to see reviews on the various forums and on DTRPG itself.

Working on it :)
 
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