Allensh said:One problem with "generic" aliens is that dwarves, elves etc. are fairly common in a lot of fantasy works...but aliens tend to differ from author to author. But it could be done, I suppose.
I didn't want to clutter up the playtest thread anymore with this discussion so I started this thread.
To recap for those joining now, the discussion is about should the Traveller aliens be OGC or IP? Two valid positions:
-The aliens are Traveller IP and therefore should be closed content, vs
-Traveller without the standard aliens effectively makes the game Serenity or similar human-only Scifi and removes the Traveller-ness from Traveller, preventing a 3rd party company from making adventures that can be used in Traveller's universe even if they are not officially apart of the universe.
Now to where we left off: Say Wizards released the SRD without Elves and Dwarves being open content, Goodman could release an adventure that used Elves since elves are classical fantasy, but they'd have to either differenciate them somehow or run the risk of being sued. Remember, WotC may not own the name "elves" but they own their own take on "elves."
So Goodman releases an adventure that assumes 3-inch high elves that work at the north pole. That's not going to work in anyone's D&D game.
As I stated in the playtest thread, RuneQuest's IP includes Ducks and Broo, but Mongoose released them as OGL since they are apart of what makes RuneQuest RuneQuest. I imagine that Mongoose will do similar with the Traveller aliens.