Yeah i thought of this yesterday, lol. I realized that the things going on in game seemed PERFECT for a miniatures tabletop wargame.
The things like two different forces (Cogs and Locust), the different unit types (Gears, Carmine, Grubs, Drones, Generals, Corpsers, Seeders, Nemis',etc) in other words, locust have a vast number of units... But given the abilaty to hold any weapon. Made by locust or Cog.
The locust would seem to have some starship troopers arachnid rules, like Emergence holes.. The rule about cover would also be interesting. Say you want your unit to blind fire at an enemy unit. The target roll would have to be minus 2 or something since you can't see. But youd have an advantage to be nearly invincible (unless someone throws a Bolo grenade or uses a hammer of dawn on you) But you would also have the option to aim, but risk yourself to enemy fire.
Another interesting thing would be different ways to move about. Say you'd want to scamper across the field from point a to point b (lets say it is a very long distance) You would be able to use a special move that allows you to travel 12 inches or something. But leaving you with either a cover option or fire option. or another option to dodge to another object within 4 inches away. or roll, climb over, etc.
Oh, since there wouldnt be that many types of characters, we should also be able to buy the terrain like boxes, crates, walls, buildings... Just so that way the gam e would come ready to play. Because its all about the cover.