Wyrmshadows
Mongoose
I'm starting this thread to judge potential interest amongst MRQ fans regarding a quality non-Glorantha setting.
I am currently reworking my homebrew campaign setting to make it ready for publication. It has been the homeworld of my D&D campaign for years but needed to be heavily houseruled in the D&D rules to support a setting that had more in line with the fantasy fiction of REH, Tolkien and Moorcock than the whiz-bang, completely non-simulationist World of Dungeons and Dragons ie. Forgotten Realms, Greyhawk.
With my new discovery of MRQ I believe I have found the ruleset I have always needed...plus it helps that it is OGL. :wink: D&D 4e interested me momentarily with its new fluff and crutch, but I can't shake the feeling that D&D 4e is just a fantasy superhero game (unless it is houseruled to allow for a 200' fall to be automatically lethal for characters of any HP total for example). I am tired of having to either houserule or ignore rules to make D&D what I want it to be.
I have always DM'd story based adventures that only very rarely were motivated by "Killing things and taking their stuff." Only with the advent of my discovery of RPing Message Boards did I learn that most D&D gamers have elevated that style of play to "Quintessential D&D."
There is too much powergaming, min-maxing, optimizing, fantasy=absurdity arguments and far, far too little concern for role-playing and character development outside of combat. Roll-playing used to be a term, like munchkinism, that referred to a frowned upon style of play. In the 3e era, there are arguments that have elevated roll-playing as equal to role-playing in a role-playing game. I have had it personally and am thrilled to have found Runequest. More than ever D&D is becoming a tactical miniatures game with movement now turning to squares as opposed to feet. I thought that this nonsense died with AD&D but WoTC hs to sell its minis line.
Enough of my rant, just had to ge that off of my chest. I feel much better now.
I love the world building aspect of setting creation and am attempting to create a believable, complex and compelling setting that has familiar elements with great depth and new elements that don't make the setting seem alien like Talislanta.
I estimate it'll take at least another year before the setting is completed, maybe even two. This is a homebrew I have been running for years and it's going to take time to polish up, create pro-quality maps, etc.
I'm coming for you Glorantha. :wink:
Wyrmshadows
I am currently reworking my homebrew campaign setting to make it ready for publication. It has been the homeworld of my D&D campaign for years but needed to be heavily houseruled in the D&D rules to support a setting that had more in line with the fantasy fiction of REH, Tolkien and Moorcock than the whiz-bang, completely non-simulationist World of Dungeons and Dragons ie. Forgotten Realms, Greyhawk.
With my new discovery of MRQ I believe I have found the ruleset I have always needed...plus it helps that it is OGL. :wink: D&D 4e interested me momentarily with its new fluff and crutch, but I can't shake the feeling that D&D 4e is just a fantasy superhero game (unless it is houseruled to allow for a 200' fall to be automatically lethal for characters of any HP total for example). I am tired of having to either houserule or ignore rules to make D&D what I want it to be.
I have always DM'd story based adventures that only very rarely were motivated by "Killing things and taking their stuff." Only with the advent of my discovery of RPing Message Boards did I learn that most D&D gamers have elevated that style of play to "Quintessential D&D."
There is too much powergaming, min-maxing, optimizing, fantasy=absurdity arguments and far, far too little concern for role-playing and character development outside of combat. Roll-playing used to be a term, like munchkinism, that referred to a frowned upon style of play. In the 3e era, there are arguments that have elevated roll-playing as equal to role-playing in a role-playing game. I have had it personally and am thrilled to have found Runequest. More than ever D&D is becoming a tactical miniatures game with movement now turning to squares as opposed to feet. I thought that this nonsense died with AD&D but WoTC hs to sell its minis line.
Enough of my rant, just had to ge that off of my chest. I feel much better now.
I love the world building aspect of setting creation and am attempting to create a believable, complex and compelling setting that has familiar elements with great depth and new elements that don't make the setting seem alien like Talislanta.
I estimate it'll take at least another year before the setting is completed, maybe even two. This is a homebrew I have been running for years and it's going to take time to polish up, create pro-quality maps, etc.
I'm coming for you Glorantha. :wink:
Wyrmshadows