After all of the grief I have given Mongoose over the issues with one/two roll combat, and the Player's Guide PDF feeling like a quick fix instead of addressing a bigger problem, I fealt it was only right to post up about the session my group played yesterday.
We had a blast. Combat was fun and deadly, and we didn't run into any major issues. The characters ended up fighting a Broo raiding party, and the action/reaction system worked very well. One player has played RQ2 and RQ3 quite a bit, the other was brand new to Runequest. Both really enjoyed the flow of combat.
All of that said, we played using the two-roll combat system as presented in the rulebook, and having done so, I am more convinced than ever that two rolls was the way the game (as written) was meant to be played.
So....kudos to Mongoose for releasing MRQ. Even though I really want to see errata and clarification, the game is a lot of fun, and I think that a bit of attention to some of the rules issues mentioned here on the forums will make it one of my favorite RPGs.
We had a blast. Combat was fun and deadly, and we didn't run into any major issues. The characters ended up fighting a Broo raiding party, and the action/reaction system worked very well. One player has played RQ2 and RQ3 quite a bit, the other was brand new to Runequest. Both really enjoyed the flow of combat.
All of that said, we played using the two-roll combat system as presented in the rulebook, and having done so, I am more convinced than ever that two rolls was the way the game (as written) was meant to be played.
So....kudos to Mongoose for releasing MRQ. Even though I really want to see errata and clarification, the game is a lot of fun, and I think that a bit of attention to some of the rules issues mentioned here on the forums will make it one of my favorite RPGs.