Utgardloki
Mongoose
I am working on the section where I explain how players may spend their PC's beginning skill points. And have a few considerations I'd like to consider.
I already have a "Breadth of Knowledge" rule, which says each PC gets 10 times her Intelligence to distribute among skills, with up to 20 points added to any one skill.
Characters also get skill points determined by their Training pseudo-charactistic (3-18, rolled as their characteristics are rolled). I'm wondering whether to limit how many skill points can be spent on a particular skill. I'm thinking perhaps limitting points spent on defense skills such as Dodge, and probably limitting points spent on attack skills.
Perhaps it would be reasonable to say no more than 1/3 the skill points spent on attack skills, no more than 1/3 the skill points spend on defense skills.
Finally, I've found that in just about every RPG, there are never enough skill points to define a character's "special interests" such as chess or Shakespearean literature, unless the character is willing to take a hit to her adventuring effectiveness. So I'd like to be able to define a number of special interests like that, which usually would have no direct adventuring application. (Although you never know when knowledge of Shakespearean Literature would come in handy....)
Maybe add another 5*INT points that can only be used for specific skills such as Lore, Craft, sports, games, etc.
Ideas?
I already have a "Breadth of Knowledge" rule, which says each PC gets 10 times her Intelligence to distribute among skills, with up to 20 points added to any one skill.
Characters also get skill points determined by their Training pseudo-charactistic (3-18, rolled as their characteristics are rolled). I'm wondering whether to limit how many skill points can be spent on a particular skill. I'm thinking perhaps limitting points spent on defense skills such as Dodge, and probably limitting points spent on attack skills.
Perhaps it would be reasonable to say no more than 1/3 the skill points spent on attack skills, no more than 1/3 the skill points spend on defense skills.
Finally, I've found that in just about every RPG, there are never enough skill points to define a character's "special interests" such as chess or Shakespearean literature, unless the character is willing to take a hit to her adventuring effectiveness. So I'd like to be able to define a number of special interests like that, which usually would have no direct adventuring application. (Although you never know when knowledge of Shakespearean Literature would come in handy....)
Maybe add another 5*INT points that can only be used for specific skills such as Lore, Craft, sports, games, etc.
Ideas?