Vortex
Mongoose
In 1stEd, there was the Technical(Forensics) skill (from the season 5 book I think).
In 2ndEd, Forensics is part of the Investigate skill. I like that because it avoids addin a skill. The problem is that Investigate can't be selected as a primary area of expertise for a scientist. That makes the creation of a character who is a CSI (crime scene investigator) problematic and one of my potential player happens to have that concept in mind.
I was thinking of allowing the forensics part of investigate to be selected as primary area of expertise. It wouldn't help searchin for a secret pannel in a wall but it would help when analysing DNA or explosives residues for example.
Normally, I don't hesitate to make such adjustments when I think they make sense but this would be my first B5 game and I'm a bit unconfortable changing the rules before even starting my first game.
What do you think of the idea?
In 2ndEd, Forensics is part of the Investigate skill. I like that because it avoids addin a skill. The problem is that Investigate can't be selected as a primary area of expertise for a scientist. That makes the creation of a character who is a CSI (crime scene investigator) problematic and one of my potential player happens to have that concept in mind.
I was thinking of allowing the forensics part of investigate to be selected as primary area of expertise. It wouldn't help searchin for a secret pannel in a wall but it would help when analysing DNA or explosives residues for example.
Normally, I don't hesitate to make such adjustments when I think they make sense but this would be my first B5 game and I'm a bit unconfortable changing the rules before even starting my first game.
What do you think of the idea?