I have started a new campaign recently with the adventure Flatlined and we are having a blast. I would highly recommend this as a starting adventure, especially for players new to Traveller. Here are my reasons.
1) It starts with action, and a timebound escape problem...great for dramatic tension
2) It allows rules to be introduced bit by bit
3) It provides a springboard for a campaign
4) It's effectively a locked room scenario with a small group of NPCs, one of my favourite things
I would be interested to know if anyone else has run Flatlined and what their experience is.
I think it might work as a convention game, when conventions run again.
1) It starts with action, and a timebound escape problem...great for dramatic tension
2) It allows rules to be introduced bit by bit
3) It provides a springboard for a campaign
4) It's effectively a locked room scenario with a small group of NPCs, one of my favourite things
I would be interested to know if anyone else has run Flatlined and what their experience is.
I think it might work as a convention game, when conventions run again.