Durand Durand
Banded Mongoose
Well, we had our first session with basic PC's. Ouch, but combat hurts.
There were a number of thing's we noticed people might have commented on before.
Combat was a little confusing... we've decided to use poker chips to represent actions, reactions & bonus actions for off-hand in future, to speed book-keeping, we are mostly old RQers though, and worked things out. Lucky for us the un-armoured PC's made thier parry rolls versus attacks. The armoured guy faild & nearly died in one hit. Parrying is essential. The AP/HP of some weapons we found odd. Dagger has 4AP? As good as a sword to parry with.
This bonus off hand re/action is a little suspicious, I mean, what person wouldn't carry a second sword or dagger? The advantages are high, there is no real penalty. We assumed unarmed skill didn't count as off-hand, though martial arts could, otherwise you'd rely on unarmed skill all the time.
We also thought armour penalties were a little high. Those of us who'd actually worn armour tended to think they were ridiculous... of course the helm is the peice to most inhibit skill, not the hauberk. We thought we'd halve those penalties fo a start, as the penalty for wearing plate armour out-weighed the penalty to finesse past it's AP! Why give your opponent an advantage? I imagine errata is coming.
While we lack the MRQ Companion, we assume cult magic would make healing more readily available, otherwise a high mortality rate is expected in future.
DD
There were a number of thing's we noticed people might have commented on before.
Combat was a little confusing... we've decided to use poker chips to represent actions, reactions & bonus actions for off-hand in future, to speed book-keeping, we are mostly old RQers though, and worked things out. Lucky for us the un-armoured PC's made thier parry rolls versus attacks. The armoured guy faild & nearly died in one hit. Parrying is essential. The AP/HP of some weapons we found odd. Dagger has 4AP? As good as a sword to parry with.
This bonus off hand re/action is a little suspicious, I mean, what person wouldn't carry a second sword or dagger? The advantages are high, there is no real penalty. We assumed unarmed skill didn't count as off-hand, though martial arts could, otherwise you'd rely on unarmed skill all the time.
We also thought armour penalties were a little high. Those of us who'd actually worn armour tended to think they were ridiculous... of course the helm is the peice to most inhibit skill, not the hauberk. We thought we'd halve those penalties fo a start, as the penalty for wearing plate armour out-weighed the penalty to finesse past it's AP! Why give your opponent an advantage? I imagine errata is coming.
While we lack the MRQ Companion, we assume cult magic would make healing more readily available, otherwise a high mortality rate is expected in future.
DD