After putting together enough miniatures(haven't bought any real ones, modeler first, gamer second
) I got a small 250 point game in today. I have a few questions that came up in play that weren't covered in the basic rules and was wondering if they were covered or clarified in the advanced rules. No need to post rules here, just let me know if they have been addressed in the advanced rulebook or were hidden in the basic rules.
1. Can a squad be suppressed by reaction fire?
2. Say a squad loses its command model and is suppressed in the same shoot action (bad luck
), they still have to have 2 sequential actions to get back in command, thus losing a turn and a half correct? i.e. the following turn, they get only 1 action as they are suppressed, so cannot take a ready action to "regroup".
3. Rules about grenades/rockets exploding around corners? I sneakily kept an MEA squad just out of sight around the corner of a building. My opponent could have hit several militants with an M203 grenade going off at an in-LOS Fire zone mark. The M203 wording says you get bonus dice on all models 1" away from the model receiving the damage die from the grenade, but since there were no models in LOS, no model could receive the damage die and thus no bonus dice. Some sort of way to explode exploding weapons would be neat. Especially for the bigger weapons like tank guns and rocket launchers.
I couldn't find my camera during the game, so no battle-report pics
. Cool moments included seeing a fire team stacked up behind a building waiting for the opportune moment to make their move. Fire-zone sniping sergeants and corporals that lagged behind their fire teams (not sure if this was intended to be viable by the rules or just cheesy). After doing a move action and realizing that they didn't get far enough to shoot up some MEA, USMC fire team taking advantage of their 12" command by scattering as far as they could apart with another move action. Unfortunately, they didn't get far enough apart, except for the corporal...

1. Can a squad be suppressed by reaction fire?
2. Say a squad loses its command model and is suppressed in the same shoot action (bad luck

3. Rules about grenades/rockets exploding around corners? I sneakily kept an MEA squad just out of sight around the corner of a building. My opponent could have hit several militants with an M203 grenade going off at an in-LOS Fire zone mark. The M203 wording says you get bonus dice on all models 1" away from the model receiving the damage die from the grenade, but since there were no models in LOS, no model could receive the damage die and thus no bonus dice. Some sort of way to explode exploding weapons would be neat. Especially for the bigger weapons like tank guns and rocket launchers.
I couldn't find my camera during the game, so no battle-report pics
