First game ever played?

Well what was it...

Do you remember?

Me, well it was Dragonquest (But I am not sure of the name) the box had a guy who just took a dragon's head. Than it was Runequest 2....

I still think I have at least one book or boxed set from every game I ever played...
 
RuneQuest 2, in Pavis and the Big Rubble.

The very first time I borrowed a NPC and we killed a couple broos. Next time I made my own character and me and the other player took a scroll up to Gon-Orta to be translated. Our guide tried to get us killed and then got buried by a snow slide.

--Victor
 
In 1977 at a game store in Spokane WA named the bunker, with a DM I am friends with to this day, D&D. Not ADD, but the old game. Rolemaster and Runequest soon after that.
 
1982, November, RuneQuest 2 Apple Lane.

Never played a RPG before, got to University, Dave Rewhorn, a 3rd year Law Student was talking to a few of us and mentioned that he played this cool game that involved characters. Some of us decided to give it a go. I just about managed to kill a centaur.

I've not looked back since.
 
Call of Cthulhu, 3rd edition I think, about four years ago at this stage. My favourite rpg ever. We played the House scenario. My character went nuts. Many memorable moments. Some of the players in the group were rpging years but absoultely terrible. Not that there decision making was bad, but the way they 'played their character' and their general conduct. The GM rocked though.
 
Christmas 1980, Traveller LBBs

My brother bought it for me, neither of us had any idea what it was, but we had huge amounts of fun generating characters 8)

Then I bought RQ in 1981, and it all clicked into place. Apple Lane still gives me warm cosy feelings...
 
RuneQuest II back in 1981.

The first scenario was from Chaosium's Apple Lane supplement 'Rainbow Mounds'.
I was playing a Black Fang Brotherhood Assassin who managed to fall off the bridge into the water. The GM, a friend of my brother, then switched to dealing with how my sister was doing with her character.
Only after an hour did he reveal I had been rescued by Newtlings.

After that I brought the rulebook along with the RuneQuest boxset miniatures from Derby's Coop.

I do remember doing my English Speaking Board exams on Glorantha every year while at school.

Since then I have been playing RuneQuest, I remember clubbing together to buy one copy of RuneQuest III from Games Workshop in Nottingham as it was too expensive.
I only switched to Hero Wars in 2000, then onto HeroQuest! :D
 
The original (Eric Holmes) Basic Dungeons & Dragons. The one that was supposed to be an introduction to the new and not yet complete Advanced Dungeons & Dragons* where you would be able to play additional character classes like "Witch" , and get the game stats for the "Balrog" which was mentioned as being able to shatter a wizard-locked door, bit was otherwise undefined.

My first introduction to RQ, (and to Glorantha) was Borderlands, though I don't recall that we actually got very far with it...

(* as opposed to later versions which were an introduction to the Expert set, making "Dungeons & Dragons" a complementary line to "Advanced Dungeons & Dragons")
 
I started out with Advanced Fighting Fantasy, the adventures in the Dungeoneer book, in 1989 or so. I'd got there from the normal Fighting Fantasy gamebooks, which I'd been reading more or less since I was literate.

Moved on to GMing from there with the D&D Rules Cyclopedia, running into all the usual issues with 1 hp mages, giant ticks and confusion over what, exactly, the command spell let you do.

Then to Vampire, which I was far too young to properly understand, then to AD&D, with which I remained until D&D 3.0 with occasional forays into Shadowrun, Mechwarrior, Heavy Gear, Vampire again, Call of Cthulhu... pretty much everything except RuneQuest, really.

Yeah. A gamer is what I am.
 
Blue box Dungeons and Dragons back in 1980. Lots of Avalon Hill wargames starting in 1977. Both made for some terrific all night game sessions. Bleary eyed gaming at 4 am...those were the days! No home video rentals, no nintendo, no cellphones..heck...no cordless phones, no 24 hour specialty TV stations, no CDs, no internet...just friends and gaming!
 
Those were the days, guys... Those were the days.

In order of appearence:

Dragonquest (Late 70's)
RQ II
Boot Hill
AD&D
RQ 3
MERP ICE
Rolemaster
Harnmaster
Traveller
Talislanta
Warhammer Fantasy Roleplay
Gurps
AD&D 2nd Edition
Shadowrun
Vampire
Changeling
D&D 3.0
D&D 3.5
Conan RPG
Mogoose Runequest

There may have been more though...
 
1980 Red Book D&D
1981 AD&D
1983 Traveller & Star Frontiers
1985 STRPG & James Bond
By 1987: Robotech, Mechwarrior, Palladium Fantasy, Runequest (AH Deluxe ed), Little-White-Book Classic D&D, GURPS, Elfquest, Villains and Vigilantes, Space Opera, Twilight 2000, Car Wars
by 1999: WFRP, STTNG/STDS9, DL5A, rest of the Palladium Line, Hero System, AD&D2, Cylcopedia D&D, numerous small press RPG's
 
AD&D in 1981. Then tried out in no particular order Boot Hill, Top Secret, Tunnels and Trolls, Gamma World, Aftermath, and the TSR Ganster one.

I'd recently become enamored with Micheal Moorcock at the time and when I laid eyes on Stormbringer 1st I bought it immediately and have been a BRP bitch since. Call of Cthulhu and RQ followed not long after. Over the years I've been more of a RQ player than other versions.
 
I started off with Tunnels and Trolls in 77 or 78. It was ordered out of an add my brother found in a military modeling magazine. By 79 I was introduced to D+D. Disgruntled with the d+d system in the summer of 81 I heard incredible stories of this new game: Runequest. I still remember while sitting around a lake-front bonfire, tales of goat headed chaos monsters, nomads riding bison, reincarnating Dragonnewts and beasts that herded men; what's more, things like hit locations and armor points. It sounded intriguing to say the least.

That fall I saw the game for the first time on the rack at a local toy store. Arrg! It appeared somewhat less than promising- looked like someone squirted mustard and Ketchup on the front cover. I know it took me a good while to get past the art on the front as well as the duck thing (I have always been a sucker for good front cover art. Frazetta books were always better just because of the image on the front cover. I also was lured into buying a bunch of Dark Sun tripe because of the hand of Brom; beautiful stuff).

Anyway I was hooked. From there I moved to RQ3, a little of Gurps and then I wrote a homebrew game system tailored to a particular world. I faded away from roleplaying just before the RQ renaissance arrived. I almost picked up the new Glorantha books a couple of times, but figured they were just reprints or low quality stuff.
After the LOTR's movies, My students and people at game shops started talking about D+D. I always joined the discussion with "Once, long long ago their was this game that was way, way better....where there were goat headed chaos monsters and beasts that hearded men.." Every once in a while I would get whimsical and look up RQ on the internet and one day low and behold: boom! Runequest was being re-released....

Woops got a little carried away.
 
Guys making me fell Old. My first game was D&D in 75 .Back then I was hooked on Avalon Hill games such as Panzerblitz, Luftwaffe, and 1776 , not to mention Fletcher Pratt's naval rules. when one of my gaming friends heard about this fantasy game called D&D . # cheap books in a white box back then, I remember how happy when we got Greyhawk a little while later ,another class and weapons now where different from each other.
Of course the the really first game I played as a kid was dodge the mastodon. We would throw rocks at a Mastodon then try to dodge it when it got mad at us . I would do so by climbing a big tree.
 
Here is a question for all you veterans. You speak of these rpg boxed sets. I assume these were packed with stuff. How come I do not see these nowasays? And what were they like?

Also, with regard to what I have seen from current companies, why do they not do many:

1. Scenarios or campaigns
2. Miniatures
3. Maps
 
Here is a question for all you veterans. You speak of these rpg boxed sets. I assume these were packed with stuff. How come I do not see these nowasays? And what were they like?

Now I am not sure but I believe they were originally released that way because most wargames (Avalon Hill and others), the direct parents of Role-playing, were released in boxed sets. Also when D+D came out many of its starter sets were put out in boxes.

Of course they were all a little different, but generally came with three books, and a series of handouts and maps. Chaosium was really a master of these boxed sets and perfected the art. Generally, the three books/pamphlets included a background or setting book, a scenario book and some kind of players book.
A big key to this was that the scenarios were in a different book than the rules stuff. Also the inclusion of poster sized maps was a great boon.
What was really great for RQ was the inclusion of pre-generated monsters in a separate book. I constantly re-used these in different Adventures. The Encounters book for Borderlands (perhaps the best box set) was the essential encounter book for Prax in the early days. During RQ III, I often used a book out of Monster Coliseum (an otherwise marginal box) for pre-generated extras.

The flip side of this was that during RQ3 days, the books (the main rulebooks in particular) were stapled together paper with no real cover. They fell apart almost as soon as they were out of the box. Oh, and of course, someone would always sit or step on the box and crush it. :evil:
All in all I still miss the boxed set stuff.

As for the second question....

I would assume they do not sell as well...supply, demand and all that. It sure would be inspiring to see a few more scenarios. I liked the pattern in Stupor Mundi were the first part was about the setting and the latter half was cool little scenarios to show off what could be done with game world. Nehwon was also a lot like this and very enjoyable to read because of it.
 
I think another reason for box sets early on was the fact you could include dice in them. Now we all have ready access to weird shaped dice - but way back when you couldn't count on it.

I loved box sets, and the Chaosium ones remain in my view some of the finest ever produced to this day.

I think the biggest two problems with them were that they were succeptible to damage in shipping and handling, and that you cannot browse the contents of them before buying. I guess shelf space may be an issue as well. I bet retailers much prefer single books to box sets.

I do sorely miss the poster sized maps that were once commonplace though. :(
 
RQ2 for me, Xmas 1982. Ran Gringle's Pawnshop for the family on boxing day. Much drunken confusion reigned...

As for boxed sets: stopped sending them to the UK because they were charged VAT (sales tax) at 17% and all sorts of import duties due to being games. If you packaged them as a book with no dice, your paid a lot less.

My box of RQ2 (which I believe cost £7.99 - or 240 US dollars these days...) had the rulebook, a scenario book, set of pre-gen PCs, some other biumf and a set of dice.
 
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