Grimolde said:So first aid [pg 38] can stabilise a major wound but surgery [pg 43] can't?
I can't imagine telling a player, his character cannot stabilise the patient because his advanced Healing/Surgery skill is not equipped like the basic First Aid skill is.
Pretty much what I was thinking. Though seeing as First Aid is a 'Common' skill, they'd be able to use it at the default attribute level anyway? I was under the misguided impression that they would not have the first aid skill at all.Deleriad said:Grimolde said:So first aid [pg 38] can stabilise a major wound but surgery [pg 43] can't?
I can't imagine telling a player, his character cannot stabilise the patient because his advanced Healing/Surgery skill is not equipped like the basic First Aid skill is.
The two skills are meant to work together. Not much point trying to amputate an arm if the person has bled to death in the meantime.
Basically First Aid is used for emergency treatment within a short time of the original injury while Healing is used for long term and radical treatment.
That said, I would usually allow someone who knows Healing to use it for First Aid at perhaps -20% or -40% depending on the circumstances.
Grimolde said:Pretty much what I was thinking. Though seeing as First Aid is a 'Common' skill, they'd be able to use it at the default attribute level anyway? I was under the misguided impression that they would not have the first aid skill at all.Deleriad said:Grimolde said:So first aid [pg 38] can stabilise a major wound but surgery [pg 43] can't?
I can't imagine telling a player, his character cannot stabilise the patient because his advanced Healing/Surgery skill is not equipped like the basic First Aid skill is.
The two skills are meant to work together. Not much point trying to amputate an arm if the person has bled to death in the meantime.
Basically First Aid is used for emergency treatment within a short time of the original injury while Healing is used for long term and radical treatment.
That said, I would usually allow someone who knows Healing to use it for First Aid at perhaps -20% or -40% depending on the circumstances.
Thanks
Good pointsGamingGlen said:Since the two skills are close in what they do, each could give the other a bonus equal to the critical value (10%).
When making a skill test of these skills:
First Aid = First Aid + 10% of Healing,
Healing = Healing + 10% of First Aid.
This would give some incentive to raise both skills, at least up to a point.
Another option, perhaps a cult or 'healing guild' requirement, is that the Healing skill cannot be greater than 2x or 3x the First Aid skill ("...a doctor has to be able to do the nurse's job as well as his own").
I envision a 'healing guild' to be a prestigious one, although it does not have to be the case, but its members are well-respected and are deemed neutral to all hostiles and tend to not be harmed by combatants of any side (i.e., The Red Cross in the real world, The Golden Ankh as an example name in a fantasy setting). .. I think I just might use the latter (building my own campaign setting, amazing that sometimes an idea off the top of the head might be something really useful).
Good catchDamonJynx said:One of my players has both at roughly equal levels. I would've thought this would be the case with most "healing" type characters.
Also, use of the healing skill takes far longer than first aid so Deleriads point re amputating the limb after you've died is pretty valid.
Isn't there something in the RAW about synergistic bonus'?
GamingGlen said:Another option, perhaps a cult or 'healing guild' requirement, is that the Healing skill cannot be greater than 2x or 3x the First Aid skill ("...a doctor has to be able to do the nurse's job as well as his own").
carandol said:Worth pointing out, as regards medicine and Clockwork & Chivalry compared to the medieval period, that Paracelsan healing was not around until the sixteenth century, but Galenic and Herbal would be pretty much unchanged right through the medieval period, as was belief in humours, miasmas and hellish forces.