Hi guys,
We are messing around with various rules here in the office - one proposal has been to have fires on ships. Basically, certain critical hits can cause fires, which have to be fought at the end of a turn, or they start eating up Crew and Damage, as well as creating more fires.
A little extra book-keeping (the downside) vs. the ability to create a flaming hulk (think the Churchill in Severed Dreams).
Do you want to see this rule in CTA? Only happens when certain critical hits are scored, but an extra note to track when it does happen.
Your choice. . .
We are messing around with various rules here in the office - one proposal has been to have fires on ships. Basically, certain critical hits can cause fires, which have to be fought at the end of a turn, or they start eating up Crew and Damage, as well as creating more fires.
A little extra book-keeping (the downside) vs. the ability to create a flaming hulk (think the Churchill in Severed Dreams).
Do you want to see this rule in CTA? Only happens when certain critical hits are scored, but an extra note to track when it does happen.
Your choice. . .