I am curious about the thinking behind dividing many of the firearms in OGL Wild West into "simple" and "martial" categories. I have no problem with some firearms being Exotic, but I find it hard to see why a person would be worse with a "martial" .45 revolver than a "simple" one, being as they function identically. Seems like an unneccesary complication in an otherwise excellent game. (I can see why there are separate proficiencies for sidearms and longarms, although I also understand why sidewinder Recoiled, for example, lumped them all into one feat for simplicity).
Solutions I have considered:
1. Give any character who chooses the Gunslinger vocation Martial Sidearms Proficiency as a bonus feat choice for their class (not a free bonus feat per se; this would mean I'd have nothing but Gunfighters), and give those who choose Trooper the same option but with Martial Longarms.
2. Drop the distinction between simple and martial and just let people have Sidearms Proficiency or Longarms Proficiency.
3. Go with Personal Firearms Proficiency ala Sidewinder and forego the OGL WW versions completely (with Exotic Firearms Proficiency for those odd weapons).
I am normally adverse to house rules, but in this case I think it might be neccesary.
Comments are welcome.
Allen
Allen
Solutions I have considered:
1. Give any character who chooses the Gunslinger vocation Martial Sidearms Proficiency as a bonus feat choice for their class (not a free bonus feat per se; this would mean I'd have nothing but Gunfighters), and give those who choose Trooper the same option but with Martial Longarms.
2. Drop the distinction between simple and martial and just let people have Sidearms Proficiency or Longarms Proficiency.
3. Go with Personal Firearms Proficiency ala Sidewinder and forego the OGL WW versions completely (with Exotic Firearms Proficiency for those odd weapons).
I am normally adverse to house rules, but in this case I think it might be neccesary.
Comments are welcome.
Allen
Allen