Morpheus1975
Mongoose
1st off everyone seems unhappy that fighters fire last.
I see no problems IF fighters can survive in order to fire last and maybe another round or two.
Option 1 - Give fighters 2 hits
Option 2 - AF is -2 to dodge
Option 3 - AF is -1 to dodge
Option 4 - Give fighter a "Save" roll
1-2 Dead
3-6 OK
This is after they fail the dodge.
Option 5 - Both 1 and 2
Option 6 - Both 1 and 3
I personally like 2 because the dodge trait already does a lot to protect fighters and lowering secondary weapon AD on ships is out of the question.
This also depends on whether you think AF is the main cause of fighter deaths or if it is just the number of volley as ship get.
Also if fighters get 2 hits what to do with a "wounded" flight is still debatable.
I see no problems IF fighters can survive in order to fire last and maybe another round or two.
Option 1 - Give fighters 2 hits
Option 2 - AF is -2 to dodge
Option 3 - AF is -1 to dodge
Option 4 - Give fighter a "Save" roll
1-2 Dead
3-6 OK
This is after they fail the dodge.
Option 5 - Both 1 and 2
Option 6 - Both 1 and 3
I personally like 2 because the dodge trait already does a lot to protect fighters and lowering secondary weapon AD on ships is out of the question.
This also depends on whether you think AF is the main cause of fighter deaths or if it is just the number of volley as ship get.
Also if fighters get 2 hits what to do with a "wounded" flight is still debatable.