Pyromancer
Mongoose
Hello!
I'm currently designing a Traveller playset for the RPG Fiasco. Basically, a playset consists of four tables with small setting bits which could be related to a great plan that could go horribly wrong. From these tables elements are chosen semi-randomly when you actually play.
(This is an example of a Star Trek playset, to give you an idea.)
Here's what I have come up with this far (red indicates missing items or items from the template that need to be replaces/specified), I would appreciate some input, and feel free to suggest changes to "full" categories or complete changes of categories:
Relationships...
1 Family
1 Parent-in-law and son/daughter-in-law
2 Cousins, aunt/uncle and niece/nephew
3 Siblings
4 Parent and (step/adopted) child
5 Grandparent and grandchild
6 Distant, weird, or practically family
2 Work
1 Former co-workers
2 Current co-workers
3 Supervisor-Employee
4 Tradesman-Client
5 Salesman-Client
6 Professional-Client
3 The Past
1 Criminal-Detective
2 Friends from way back
3 Partners in crime
4 Rivals
5 Share something in common (spouse, secret, etc)
6 Bad blood
4 Romance
1 Former spouses
2 Current spouses
3 Lifelong crush/lust and object
4 One-time fling
5 Current lovers
6 Former lovers
5 Crime
1 Corrupt Official/Crime Lord and wannabe/toadie
2 Gambler-bookie
3 Thieves
4 Conman and mark
5 Petty criminals/thugs
6 Drug dealer and addict
6 Community
1 Elected Officials (councilmen, mayor, judge)
2 Society (lodge members, historical society, DAR)
3 Church (deacons, missionaries, outreach workers)
4 Recreation (coaches, chess clubs, team mates)
5 Government (tax collector, inspector, bureaucrat)
6 Law (cop and sex offender, parole officer)
...in the Aramis Subsector
Needs...
1 To get out
1 ...
2 ...
3 ...
4 ...
5 ...
6 ...
2 To get even
1 ...
2 ...
3 ...
4 ...
5 ...
6 ...
3 To get rich
1 ...
2 ...
3 ...
4 ...
5 ...
6 ...
4 To get respect
1 ...
2 ...
3 ...
4 ...
5 ...
6 ...
5 To get the truth
1 ...
2 ...
3 ...
4 ...
5 ...
6 ...
6 To get laid
1 ...
2 ...
3 ...
4 ...
5 ...
6 ...
...in the Aramis subsector
Locations...
1 The Imperial starport
1 ...the lounge of the Traveller’s Aid Society
2 ...the Starport Administration Office
3 ...customs
4 ...the liquid hydrogen storage
5 ...
6 ...
2 On board of a starship
1 ...the bridge
2 ...the engine room
3 ...the low berth
4 ...a passenger stateroom
5 ...the cargo hold
6 ...
3 The Imperial Navy barracks
1 ...fighter hangar
2 ...officer’s mess
3 ...ammunition bunker
4 ...war room
5 ...
6 ...
4 The city
1 the Zhodani embassy
2 ...
3 ...
4 ...
5 ...
6 ...
5 The outskirts
1 ...
2 ...
3 ...
4 ...
5 ...
6 ...
6 Residences
1 ...
2 ...
3 ...
4 ...
5 ...
6 ...
...in the Aramis subsector
Objects...
1 Untoward
1 the body of the Zhodani Embassador
2 30 (...29...28...) dtons of fast decaying isotopes
3 ...
4 ...
5 ...
6 ...
2 Transportation
1 An old Scout-S
2 A battered grav car
3 A 30t ship's boat
4 A wheeled ATV All Terrain Vehicle
5 Grav-platform
6 A brand new 400t Close Escort, painted red
3 Weapons
1 an Imperial Navy officer’s sabre
2 A pair of Aslan duelling claws
3 Warhead of a nuclear missile, with manual trigger
4 Laser Rifle with battery backpack
5 an Ancient weapon, probably very powerful
6 50 crates of assault rifles, Zhodani manufactured
4 Information
1 the location of a primitive world with huge trade potential
2 the assembly coordinates of the Zhodani attack fleet
3 the identiy of the murderer of the Zhodani ambassador
4 ...
5 ...
6 ...
5 Valuable
1 100 million Imperial credits in blood stained 100cr bills
2 an Ancient artifact of unknown purpose
3 A letter to Norris Aella Aledon, titled "Imperial Warrant #1106/11"
4 ...
5 ...
6 ...
6 Sentimental
1 ...
2 ...
3 ...
4 ...
5 ...
6 ...
...in the Aramis Subsector
I'm currently designing a Traveller playset for the RPG Fiasco. Basically, a playset consists of four tables with small setting bits which could be related to a great plan that could go horribly wrong. From these tables elements are chosen semi-randomly when you actually play.
(This is an example of a Star Trek playset, to give you an idea.)
Here's what I have come up with this far (red indicates missing items or items from the template that need to be replaces/specified), I would appreciate some input, and feel free to suggest changes to "full" categories or complete changes of categories:
Relationships...
1 Family
1 Parent-in-law and son/daughter-in-law
2 Cousins, aunt/uncle and niece/nephew
3 Siblings
4 Parent and (step/adopted) child
5 Grandparent and grandchild
6 Distant, weird, or practically family
2 Work
1 Former co-workers
2 Current co-workers
3 Supervisor-Employee
4 Tradesman-Client
5 Salesman-Client
6 Professional-Client
3 The Past
1 Criminal-Detective
2 Friends from way back
3 Partners in crime
4 Rivals
5 Share something in common (spouse, secret, etc)
6 Bad blood
4 Romance
1 Former spouses
2 Current spouses
3 Lifelong crush/lust and object
4 One-time fling
5 Current lovers
6 Former lovers
5 Crime
1 Corrupt Official/Crime Lord and wannabe/toadie
2 Gambler-bookie
3 Thieves
4 Conman and mark
5 Petty criminals/thugs
6 Drug dealer and addict
6 Community
1 Elected Officials (councilmen, mayor, judge)
2 Society (lodge members, historical society, DAR)
3 Church (deacons, missionaries, outreach workers)
4 Recreation (coaches, chess clubs, team mates)
5 Government (tax collector, inspector, bureaucrat)
6 Law (cop and sex offender, parole officer)
...in the Aramis Subsector
Needs...
1 To get out
1 ...
2 ...
3 ...
4 ...
5 ...
6 ...
2 To get even
1 ...
2 ...
3 ...
4 ...
5 ...
6 ...
3 To get rich
1 ...
2 ...
3 ...
4 ...
5 ...
6 ...
4 To get respect
1 ...
2 ...
3 ...
4 ...
5 ...
6 ...
5 To get the truth
1 ...
2 ...
3 ...
4 ...
5 ...
6 ...
6 To get laid
1 ...
2 ...
3 ...
4 ...
5 ...
6 ...
...in the Aramis subsector
Locations...
1 The Imperial starport
1 ...the lounge of the Traveller’s Aid Society
2 ...the Starport Administration Office
3 ...customs
4 ...the liquid hydrogen storage
5 ...
6 ...
2 On board of a starship
1 ...the bridge
2 ...the engine room
3 ...the low berth
4 ...a passenger stateroom
5 ...the cargo hold
6 ...
3 The Imperial Navy barracks
1 ...fighter hangar
2 ...officer’s mess
3 ...ammunition bunker
4 ...war room
5 ...
6 ...
4 The city
1 the Zhodani embassy
2 ...
3 ...
4 ...
5 ...
6 ...
5 The outskirts
1 ...
2 ...
3 ...
4 ...
5 ...
6 ...
6 Residences
1 ...
2 ...
3 ...
4 ...
5 ...
6 ...
...in the Aramis subsector
Objects...
1 Untoward
1 the body of the Zhodani Embassador
2 30 (...29...28...) dtons of fast decaying isotopes
3 ...
4 ...
5 ...
6 ...
2 Transportation
1 An old Scout-S
2 A battered grav car
3 A 30t ship's boat
4 A wheeled ATV All Terrain Vehicle
5 Grav-platform
6 A brand new 400t Close Escort, painted red
3 Weapons
1 an Imperial Navy officer’s sabre
2 A pair of Aslan duelling claws
3 Warhead of a nuclear missile, with manual trigger
4 Laser Rifle with battery backpack
5 an Ancient weapon, probably very powerful
6 50 crates of assault rifles, Zhodani manufactured
4 Information
1 the location of a primitive world with huge trade potential
2 the assembly coordinates of the Zhodani attack fleet
3 the identiy of the murderer of the Zhodani ambassador
4 ...
5 ...
6 ...
5 Valuable
1 100 million Imperial credits in blood stained 100cr bills
2 an Ancient artifact of unknown purpose
3 A letter to Norris Aella Aledon, titled "Imperial Warrant #1106/11"
4 ...
5 ...
6 ...
6 Sentimental
1 ...
2 ...
3 ...
4 ...
5 ...
6 ...
...in the Aramis Subsector