Fetch Magic Points

Leatherneck

Mongoose
After reading Spirit Magic book, I can not figure out what the Magic Points of a Shamon's fetch should be. Is it the Shamans MP?
 
Leatherneck said:
After reading Spirit Magic book, I can not figure out what the Magic Points of a Shamon's fetch should be. Is it the Shamans MP?
It depends on the fetch; whether the shaman catches a little wisp of one and cultivates it, or he manages to land a big one right away.

Only one limitation exists, based on the shaman's Spirit Binding skill:-

The Good Book said:
The POW of the largest spirit which can be bound or controlled cannot exceed three times the critical range of this skill. Thus a character with a Spirit Binding skill of 45% could control spirits of up to 15 POW.
 
The way I was looking at this is if this is for a starting character and you're the dm check what their Power score is and if its 12 or less tell them their Fetch has a Pow of 3, if its higher than that make it a Pow of 4 but they lose 1pt of their Power.

There's nothing stopping them trying to bind a spirit in game but for the start you don't want them overpowered before you can get to grips dealing with them and everybody else's characters.

Will be interesting to see what reaction this gets though!
 
It's not a case of limiting the novice shaman's power at all. It's how the rules are presented in the book.

Let's say your somewhat heroic shaman has slightly higher than average POW and CHA, both of which mark them as shaman material to the tribe. Let's say the character starts with 14 POW and 14 CHA.

During chargen they open Spirit Walking, and Spirit Binding is opened at 28. The critical range for a score of 28 is 3, and so the shaman can capture a spirit with a maximum POW of 9.

Let's say he spends some Improvement Points, and builds up his POW and Spirit Binding, to POW 15 and +17% respectively. So now he has Spirit Binding 46. By this time the critical range is 5, so as per the book he can capture a spirit with a maximum POW of 15. This would, incidentally, be the maximum POW of his fetch; any higher, and the fetch would either flee or control him.

Either way, Ash Ketchum would be so screwed.
 
alex_greene said:
Either way, Ash Ketchum would be so screwed.

The perils of annoying something that knows and actively uses electrical attacks... you know would the series be that much better if we assumed Ash's friend was the one actually in charge and he's been used as a patsy throughout the series?
 
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