Thanks! But I think you're biased as I know this is one of your favourite ships! :lol:dragoner said:Very nice.![]()
Thanks Dave.Dave Chase said:Good job.
The only thing that I would do differently is the plumbing issue that you have created.
You have all the on seperate lines by the way you layed them out.
I would have reversed every other room so that the plumbing was shared between each room.
I am talking about the things behind the walls that most don't know about or think about. (being an contruction worker/Blueprinter reader/creator, I do think about those things.)
mr31337 said:Thanks Dave.Dave Chase said:Good job.
The only thing that I would do differently is the plumbing issue that you have created.
You have all the on seperate lines by the way you layed them out.
I would have reversed every other room so that the plumbing was shared between each room.
I am talking about the things behind the walls that most don't know about or think about. (being an contruction worker/Blueprinter reader/creator, I do think about those things.)
Each floor is 3m high and the ceilings should only be about 2.5m, so surely there would be plenty of space between decks for plumbing?
Thanks, but I can't take too much credit for it as it is not my design. This was published originally by FASA, all I did was redo it Mongoose style.Grazelander said:Really good work and a nice change from the usual Type A's. A few questions though
I don't agree. The chairs are about 1/2 a square in width, which when you convert to what we brits call 'old money' it is almost two and a half feet. I'm 6'1" and my arse is about 16 inches wide, so over an extra foot is a comfy chair in my books.Grazelander said:1. If the squares represent 1.5m all the furnishings appear very small.
That's easy to answer. Part of the orignal design was to have fire control integrated onto the bridge. Simply add two spots.Grazelander said:2. Why six crew stations on the bridge?
The original design had 'storage' in the same location, but no ships lockers. I have taken the tonnage for them from that allocated for the bridge, it's only about 2.5 tons. Yes more than is common, but it works so well with the orignal design.Grazelander said:3. Ships Lockers are enormous?
Firstly, that's how it was originally, secondly I believe thats why there are two doors in an airlock. :wink:Grazelander said:4. Both air locks open onto the same space and its also the largest living space, sure way to lose all your air to vacuum.
Not my design choices, just redoing old classics. Just think of me as being like Xzibit of the far future, pimping out your old CT spaceships.... only different and without putting so many goldfish bowls and skateboard ramps in your cargo hold.Grazelander said:Not being critical just wondering on your design choices. Keep up the good work.
I'm playing in a campaign where we have a six man crew on this type of vessel. From a roleplay standpoint it is nice to be able to get everybody together in one space.Grazelander said:The six positions make sense now, although I imagine a free trader with a six man crew won't make much money. I would have suggested incorporating te gunner stations into two of the others and open up some space.
I understand it wasn't your design, but those airlocks still make me nervous![]()